decode: proto 304 · 2690 stat syncs · 594 zone events · 995 soldier mappings · 14.16s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| L1nfernal | 1952▲ +16 | 60 | 25 | 10 | 18 | 8 | 1.76 | 0 | 6383 |
| boyar34 | 1541▲ +102 | 55 | 44 | 1 | 35 | 12 | 0.95 | 1 | 5330 |
| JurneyRoy | 1526▲ +27 | 28 | 19 | 4 | 15 | 9 | 0.60 | 1 | 4075 |
| oo7roberto@psn | 528▲ +4 | 56 | 26 | 3 | 0 | 4 | 3.11 | 0 | 4000 |
| Kamil95_warrior | 1141▲ +12 | 50 | 14 | 1 | 0 | 12 | 0.83 | 0 | 2845 |
| ewwalin | 1224▲ +1 | 45 | 8 | 2 | 0 | 12 | 0.74 | 0 | 2235 |
| mosno1841 | 718▲ +1 | 41 | 20 | 0 | 1 | 17 | 0.52 | 0 | 1999 |
| zivotabl | 1104▲ +3 | 32 | 19 | 0 | 4 | 8 | 0.63 | 0 | 1987 |
| mishcing123 | 404▼ -2 | 29 | 8 | 0 | 0 | 13 | 0.36 | 1 | 1606 |
| leandro_cosmo | 400 | 12 | 3 | 0 | 9 | 8 | 0.26 | 1 | 1217 |
| MuzketeRWF ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Asheto | 1828▲ +2 | 80 | 24 | 4 | 8 | 9 | 1.60 | 0 | 5490 |
| Notscarycatman | 1778▼ -4 | 53 | 7 | 5 | 1 | 6 | 2.04 | 0 | 4619 |
| H3NT41_MauAdri | 1646▲ +4 | 61 | 10 | 2 | 12 | 9 | 1.61 | 0 | 4475 |
| Cliffyman | 1527▲ +1 | 80 | 18 | 1 | 8 | 10 | 1.29 | 0 | 3561 |
| saidX25 | 955▼ -11 | 45 | 23 | 3 | 24 | 6 | 1.05 | 0 | 3388 |
| H3NT41_Rurido | 1679▼ -6 | 43 | 14 | 2 | 97 | 8 | 1.07 | 0 | 3380 |
| Sylpim@psn | 1421▼ -5 | 62 | 18 | 1 | 0 | 6 | 1.72 | 0 | 2890 |
| welsmain082 | 622▼ -125 | 55 | 11 | 1 | 3 | 7 | 1.41 | 0 | 2452 |
| Kyoshi__69 | 840▼ -27 | 35 | 11 | 1 | 1 | 6 | 0.97 | 0 | 1860 |
| Lord_Stalium | 1370▼ -68 | 22 | 5 | 0 | 2 | 8 | 0.54 | 0 | 1093 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:56 | sector_1 | Axis | 4 | mishcing123, leandro_cosmo |
| 16:51 | sector_2_b | Axis | 3 | JurneyRoy, boyar34 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.