decode: proto 304 · 1963 stat syncs · 0 zone events · 753 soldier mappings · 3.54s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| H0lDaar | 1544▲ +70 | 63 | 18 | 5 | 10 | 3 | 3.94 | 0 | 4822 |
| Vlibek19 | 1605▲ +23 | 61 | 27 | 4 | 9 | 7 | 1.56 | 0 | 4433 |
| Satetege | 1456▲ +114 | 88 | 19 | 5 | 0 | 8 | 2.20 | 0 | 4095 |
| musti08#1 | 1073▲ +19 | 29 | 17 | 0 | 29 | 5 | 1.00 | 0 | 2910 |
| jujunch1k | 449▲ +7 | 45 | 20 | 0 | 0 | 9 | 0.69 | 0 | 2130 |
| LonelyStar8 | 1675▲ +11 | 33 | 14 | 0 | 0 | 6 | 0.94 | 0 | 1805 |
| Mattt222 | 400 | 19 | 16 | 0 | 23 | 6 | 0.56 | 0 | 1530 |
| SEWAY15 | 480▼ -5 | 19 | 7 | 0 | 0 | 8 | 0.35 | 0 | 1280 |
| Toslico44950 (AI) | — | 4 | 1 | 0 | 22 | 3 | 0.21 | 0 | 967 |
| carcel_juncal0@psn ✗ | 400 | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| xiaoshaneld (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| mamanachaevan67 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| un_owen | 756▼ -0 | 72 | 43 | 0 | 0 | 1 | 14.40 | 0 | 4439 |
| Mr_Wasted | 978▼ -9 | 54 | 25 | 2 | 0 | 8 | 1.23 | 0 | 3786 |
| 7e7e_R | 1479▼ -3 | 56 | 33 | 0 | 4 | 9 | 0.98 | 0 | 3230 |
| The_Nomad | 705▲ +0 | 30 | 23 | 2 | 3 | 7 | 1.07 | 0 | 3080 |
| CrazyOlenya | 1428▼ -14 | 26 | 20 | 1 | 5 | 11 | 0.68 | 0 | 2408 |
| Skworeshnik | 721▼ -22 | 25 | 19 | 0 | 0 | 11 | 0.61 | 0 | 2251 |
| DurnyCzarnuch | 1326▲ +10 | 26 | 12 | 0 | 23 | 6 | 1.04 | 0 | 2156 |
| MegaMullS1 (AI) | — | 12 | 9 | 0 | 16 | 9 | 0.24 | 0 | 1399 |
| Jpantherking131 ✗ | 400▼ -125 | 11 | 8 | 0 | 0 | 6 | 0.29 | 0 | 590 |
| GOAIICOM (AI) | — | 14 | 3 | 0 | 0 | 7 | 0.32 | 0 | 570 |
| CrameBut19568 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:54 | sector_1 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.