decode: proto 304 · 1984 stat syncs · 930 zone events · 753 soldier mappings · 2.78s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ALi360X4448@live | 1531▲ +14 | 95 | 36 | 4 | 7 | 6 | 3.17 | 0 | 5183 |
| StealthyBear427@live | 1071▲ +18 | 68 | 34 | 1 | 0 | 4 | 2.72 | 0 | 3885 |
| dimelie4974 (AI) | — | 41 | 19 | 0 | 32 | 4 | 1.64 | 0 | 2888 |
| jordad_18@psn | 840▼ -6 | 49 | 36 | 0 | 0 | 6 | 1.23 | 0 | 2850 |
| DrUnderpants@live | 829▼ -17 | 36 | 20 | 1 | 0 | 4 | 2.25 | 0 | 2120 |
| GollianAn (AI) | — | 45 | 15 | 0 | 0 | 7 | 1.25 | 0 | 1935 |
| LebrielWild (AI) | — | 29 | 19 | 0 | 10 | 4 | 1.38 | 0 | 1914 |
| zd3xxd5mgju (AI) | — | 30 | 20 | 0 | 2 | 5 | 0.94 | 0 | 1818 |
| DebalPupo (AI) | — | 16 | 5 | 0 | 22 | 3 | 0.73 | 0 | 1502 |
| Jayinotei (AI) | — | 21 | 10 | 0 | 4 | 5 | 0.70 | 0 | 1224 |
| mengedczci6664 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EsqueletoH1234@psn | 1055▲ +24 | 71 | 55 | 3 | 27 | 5 | 2.54 | 1 | 5736 |
| sulicat3 (AI) | — | 19 | 17 | 0 | 22 | 8 | 0.43 | 1 | 2234 |
| Titan23194@live | 1346▼ -35 | 29 | 25 | 2 | 0 | 7 | 1.21 | 0 | 2131 |
| nicodconradka (AI) | — | 27 | 23 | 0 | 0 | 10 | 0.47 | 1 | 2015 |
| NinjaTekati (AI) | — | 24 | 17 | 0 | 12 | 8 | 0.52 | 0 | 1844 |
| Polisand27999 (AI) | — | 14 | 9 | 0 | 0 | 6 | 0.40 | 1 | 1325 |
| IlekSand (AI) | — | 17 | 9 | 0 | 0 | 10 | 0.31 | 1 | 1300 |
| Hanis33161 (AI) | — | 7 | 3 | 0 | 22 | 8 | 0.16 | 0 | 1174 |
| clayer301806 (AI) | — | 19 | 14 | 0 | 0 | 9 | 0.40 | 0 | 1050 |
| thiedbaston | 622▼ -62 | 49 | 0 | 0 | 0 | 0 | 1.02 | 0 | 0 |
| HumDadigue (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:50 | sector_1_a | Western Allies | 16 | IlekSand, Polisand27999, nicodconradka, sulicat3, EsqueletoH1234@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.