decode: proto 304 · 1072 stat syncs · 338 zone events · 426 soldier mappings · 1.22s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jozef088@live | 1420▲ +1 | 53 | 29 | 3 | 5 | 1 | 8.83 | 0 | 3789 |
| CaioVrau@live | 1256▼ -42 | 30 | 5 | 0 | 0 | 2 | 2.73 | 0 | 1090 |
| sebasiloline (AI) | — | 22 | 6 | 0 | 0 | 3 | 1.16 | 0 | 900 |
| Forburz (AI) | — | 13 | 1 | 0 | 6 | 3 | 0.81 | 0 | 688 |
| DeadyReniber (AI) | — | 12 | 6 | 0 | 0 | 3 | 0.71 | 0 | 655 |
| yushin (AI) | — | 13 | 5 | 0 | 0 | 3 | 0.72 | 0 | 625 |
| Crazillax (AI) | — | 14 | 3 | 0 | 0 | 3 | 0.82 | 0 | 595 |
| Martinoman (AI) | — | 7 | 5 | 0 | 0 | 4 | 0.33 | 0 | 470 |
| Azarox (AI) | — | 5 | 2 | 0 | 0 | 2 | 0.36 | 0 | 375 |
| PBOKE94965 (AI) | — | 9 | 2 | 0 | 0 | 3 | 0.60 | 0 | 334 |
| AnnicuSorn (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Damat1c@live | 1262▲ +44 | 56 | 50 | 0 | 5 | 4 | 2.67 | 2 | 4784 |
| Eleechev91006 (AI) | — | 23 | 17 | 0 | 0 | 2 | 1.35 | 2 | 2265 |
| KabxDoom33 (AI) | — | 10 | 6 | 0 | 8 | 1 | 1.43 | 3 | 1859 |
| minhminik2 (AI) | — | 16 | 8 | 0 | 2 | 2 | 1.23 | 1 | 1629 |
| GroomCont (AI) | — | 11 | 5 | 0 | 0 | 4 | 0.55 | 2 | 1039 |
| DevilelHazerS (AI) | — | 14 | 3 | 0 | 0 | 4 | 0.67 | 0 | 1010 |
| duypun (AI) | — | 9 | 4 | 0 | 0 | 4 | 0.43 | 0 | 679 |
| MarcusGoat (AI) | — | 4 | 1 | 0 | 0 | 3 | 0.21 | 1 | 520 |
| FESASRITE (AI) | — | 9 | 2 | 0 | 0 | 4 | 0.45 | 0 | 370 |
| Engrea82214 (AI) | — | 6 | 2 | 0 | 0 | 4 | 0.29 | 0 | 260 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:45 | sector_3_a | Team 2 | 6 | Damat1c@live, Eleechev91006, KabxDoom33 |
| 7:12 | sector_4_a | Team 2 | 5 | GroomCont, MarcusGoat, KabxDoom33 |
| 10:08 | sector_5_a | Team 2 | 20 | Damat1c@live, GroomCont, Eleechev91006, minhminik2, KabxDoom33 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.