decode: proto 304 · 1306 stat syncs · 0 zone events · 522 soldier mappings · 3.43s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Serjent_Blue@psn | 1618▲ +1 | 99 | 90 | 2 | 12 | 4 | 4.71 | 0 | 7519 |
| el_ronaldo_13@psn | 1881▼ -7 | 83 | 58 | 2 | 5 | 2 | 5.19 | 0 | 5341 |
| juumerabo (AI) | — | 23 | 11 | 0 | 8 | 3 | 1.44 | 0 | 2339 |
| PromanInorne (AI) | — | 16 | 11 | 0 | 0 | 3 | 0.73 | 0 | 2058 |
| stronb138 (AI) | — | 15 | 9 | 0 | 10 | 3 | 1.00 | 0 | 1589 |
| Tmon85029 (AI) | — | 8 | 6 | 0 | 0 | 4 | 0.36 | 0 | 1134 |
| Shadow29321 (AI) | — | 14 | 6 | 0 | 0 | 3 | 0.74 | 0 | 958 |
| Grapielocat (AI) | — | 10 | 7 | 0 | 0 | 2 | 0.71 | 0 | 945 |
| Talcsun (AI) | — | 6 | 1 | 0 | 4 | 3 | 0.32 | 0 | 692 |
| ANVING (AI) | — | 7 | 4 | 0 | 0 | 1 | 0.70 | 0 | 503 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| olulvfandrey (AI) | — | 19 | 9 | 0 | 8 | 6 | 0.58 | 0 | 1194 |
| Shady_Killa_79@psn ✗ | 1239▼ -2 | 15 | 13 | 0 | 24 | 2 | 1.15 | 0 | 1154 |
| FRRian (AI) | — | 19 | 9 | 0 | 4 | 5 | 0.70 | 0 | 1044 |
| jab1n34 (AI) | — | 14 | 7 | 0 | 0 | 6 | 0.42 | 0 | 978 |
| James_beagle2020@psn | 400 | 13 | 7 | 1 | 0 | 5 | 0.48 | 0 | 930 |
| XxDarkHwith (AI) | — | 20 | 10 | 0 | 0 | 4 | 0.83 | 0 | 914 |
| NotManjo (AI) | — | 17 | 7 | 0 | 2 | 5 | 0.61 | 0 | 884 |
| aty7 (AI) | — | 9 | 7 | 0 | 0 | 5 | 0.33 | 0 | 544 |
| 7142153game (AI) | — | 6 | 6 | 0 | 4 | 5 | 0.23 | 0 | 524 |
| MegaMullS1 (AI) | — | 6 | 3 | 0 | 0 | 5 | 0.19 | 0 | 310 |
| SuperOver (AI) | — | 7 | 2 | 0 | 0 | 2 | 0.58 | 0 | 304 |
| TheOlin900 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:50 | sector_1 | USSR | 0 | |
| 5:20 | sector_1 | USSR | 0 | |
| 7:36 | sector_2 | USSR | 0 | |
| 9:13 | sector_2 | USSR | 0 | |
| 12:07 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.