decode: proto 304 · 3455 stat syncs · 0 zone events · 1323 soldier mappings · 7.73s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MeloNumbaLeven@live | 819▼ -16 | 93 | 63 | 0 | 5 | 7 | 2.58 | 0 | 5199 |
| Deez762598@live | 400 | 93 | 70 | 0 | 0 | 6 | 2.21 | 0 | 5090 |
| twb1 (AI) | — | 56 | 49 | 0 | 10 | 15 | 0.72 | 0 | 4619 |
| MashiChuckGoo (AI) | — | 66 | 35 | 1 | 6 | 13 | 0.94 | 0 | 4507 |
| sab001 (AI) | — | 56 | 38 | 0 | 12 | 14 | 0.73 | 0 | 4272 |
| AndremeleGamer (AI) | — | 62 | 48 | 1 | 0 | 13 | 0.90 | 0 | 4248 |
| Darkka (AI) | — | 51 | 44 | 1 | 16 | 12 | 0.81 | 0 | 3954 |
| SantVic (AI) | — | 60 | 29 | 1 | 14 | 11 | 1.02 | 0 | 3839 |
| KimPlay (AI) | — | 52 | 45 | 0 | 0 | 15 | 0.65 | 0 | 3726 |
| Karamuti961 (AI) | — | 41 | 29 | 0 | 0 | 15 | 0.55 | 0 | 3372 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Raptorzilla25@live | 1018▲ +26 | 124 | 80 | 1 | 0 | 13 | 1.46 | 0 | 7100 |
| rsx77250 (AI) | — | 64 | 42 | 2 | 20 | 8 | 1.42 | 0 | 4377 |
| Oversuntent (AI) | — | 59 | 29 | 1 | 32 | 12 | 0.86 | 0 | 4273 |
| sede4201001 (AI) | — | 64 | 25 | 0 | 28 | 11 | 0.91 | 0 | 3944 |
| ColoNoom1 (AI) | — | 63 | 37 | 0 | 6 | 10 | 1.09 | 0 | 3654 |
| zjaco18100 (AI) | — | 48 | 18 | 0 | 38 | 13 | 0.63 | 0 | 3498 |
| CheatBunny (AI) | — | 59 | 32 | 0 | 2 | 9 | 1.13 | 0 | 3186 |
| lausa12385410 (AI) | — | 52 | 24 | 2 | 0 | 11 | 0.84 | 0 | 2859 |
| LordGent (AI) | — | 51 | 12 | 1 | 0 | 11 | 0.73 | 0 | 2650 |
| Argetfuning (AI) | — | 45 | 28 | 0 | 0 | 8 | 0.87 | 0 | 2466 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:20 | sector_1 | Japan | 0 | |
| 10:32 | sector_1 | Japan | 0 | |
| 18:52 | sector_2 | Japan | 0 | |
| 26:44 | sector_2 | Japan | 0 | |
| 34:58 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.