decode: proto 304 · 3253 stat syncs · 0 zone events · 1170 soldier mappings · 8.99s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MetalTeaCup@live | 556▲ +1 | 81 | 51 | 0 | 69 | 9 | 1.69 | 0 | 7295 |
| Sassy11275 (AI) | — | 65 | 43 | 1 | 26 | 16 | 0.76 | 0 | 5264 |
| TheCringeWorker@live | 1141▼ -39 | 75 | 54 | 0 | 0 | 8 | 2.03 | 0 | 5165 |
| cwybann23 (AI) | — | 55 | 30 | 1 | 30 | 13 | 0.80 | 0 | 4537 |
| Slyeben78867 (AI) | — | 38 | 19 | 0 | 30 | 17 | 0.43 | 0 | 3316 |
| hotharuzhaono (AI) | — | 39 | 23 | 2 | 0 | 13 | 0.59 | 0 | 2673 |
| fancarrarong113 (AI) | — | 42 | 19 | 0 | 0 | 10 | 0.78 | 0 | 2585 |
| Hunted111 | 400▼ -17 | 31 | 28 | 0 | 0 | 8 | 1.11 | 0 | 2295 |
| Flim (AI) | — | 29 | 21 | 0 | 0 | 13 | 0.40 | 0 | 1992 |
| OsticyTheone (AI) | — | 39 | 15 | 0 | 0 | 10 | 0.74 | 0 | 1900 |
| JUso-64@psn ✗ | 556▼ -294 | 7 | 5 | 0 | 0 | 5 | 0.33 | 0 | 493 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| duq_ | 982▲ +31 | 149 | 52 | 2 | 0 | 13 | 2.66 | 0 | 7275 |
| Faralried | 674▲ +20 | 97 | 29 | 0 | 0 | 11 | 2.06 | 0 | 4980 |
| danny1327 | 554▲ +12 | 62 | 18 | 4 | 11 | 6 | 1.72 | 0 | 3558 |
| agsisnthe (AI) | — | 55 | 25 | 1 | 0 | 10 | 1.02 | 0 | 3230 |
| Waicatt85355 (AI) | — | 47 | 23 | 0 | 14 | 11 | 0.75 | 0 | 3196 |
| Saku0933 (AI) | — | 43 | 19 | 0 | 22 | 11 | 0.65 | 0 | 2924 |
| lysson001 (AI) | — | 40 | 18 | 0 | 0 | 10 | 0.77 | 0 | 2340 |
| doger5952 (AI) | — | 36 | 17 | 0 | 0 | 6 | 1.00 | 0 | 2119 |
| bArLilTV (AI) | — | 25 | 10 | 0 | 26 | 9 | 0.50 | 0 | 2076 |
| jjhffrez (AI) | — | 40 | 18 | 0 | 0 | 10 | 0.66 | 0 | 1900 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:50 | sector_1 | Japan | 0 | |
| 16:12 | sector_1 | Japan | 0 | |
| 19:24 | sector_2 | Japan | 0 | |
| 24:36 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.