decode: proto 304 · 1359 stat syncs · 496 zone events · 493 soldier mappings · 1.7s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Maximua_aurelian@psn | 1548▲ +37 | 29 | 14 | 0 | 14 | 7 | 0.74 | 0 | 1738 |
| VANROBS5#1 | 853▼ -12 | 27 | 15 | 0 | 1 | 8 | 0.87 | 0 | 1479 |
| Zzauhaung (AI) | — | 19 | 15 | 0 | 0 | 4 | 0.79 | 0 | 1374 |
| kingbrifjuang (AI) | — | 22 | 13 | 0 | 0 | 5 | 0.85 | 0 | 1290 |
| KelvinWuCHINA | 514▼ -8 | 21 | 9 | 0 | 0 | 6 | 0.95 | 0 | 1120 |
| gamersp (AI) | — | 11 | 7 | 0 | 0 | 5 | 0.42 | 0 | 820 |
| ikol95984 (AI) | — | 11 | 7 | 0 | 0 | 5 | 0.39 | 0 | 750 |
| g784995 (AI) | — | 8 | 6 | 0 | 4 | 5 | 0.31 | 0 | 724 |
| alangnecollo (AI) | — | 5 | 3 | 0 | 6 | 4 | 0.23 | 0 | 519 |
| TTTTHMINA (AI) | — | 9 | 1 | 0 | 0 | 4 | 0.43 | 0 | 385 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 德系权五 | 1866▲ +4 | 77 | 24 | 6 | 0 | 0 | 77.00 | 0 | 5301 |
| Kanzari | 1325▲ +20 | 82 | 29 | 0 | 6 | 4 | 4.10 | 0 | 3913 |
| exbcmqhj1o (AI) | — | 17 | 12 | 0 | 0 | 4 | 0.68 | 3 | 2185 |
| beasternathpous (AI) | — | 14 | 11 | 0 | 0 | 4 | 0.56 | 2 | 1950 |
| l31198 (AI) | — | 15 | 6 | 0 | 0 | 4 | 0.58 | 2 | 1749 |
| x91x8ghxuho (AI) | — | 16 | 4 | 0 | 6 | 2 | 1.23 | 1 | 1478 |
| pong400 (AI) | — | 13 | 9 | 0 | 0 | 3 | 0.68 | 1 | 1190 |
| lenietom (AI) | — | 7 | 3 | 0 | 4 | 3 | 0.47 | 1 | 954 |
| ziillaivis (AI) | — | 11 | 8 | 0 | 0 | 3 | 0.55 | 0 | 784 |
| karl_abril_1942@psn | 845▼ -26 | 8 | 1 | 1 | 0 | 0 | 2.00 | 0 | 595 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:01 | sector_3_b | Team 2 | 7 | l31198, exbcmqhj1o |
| 7:31 | sector_4_b | Team 2 | 8 | lenietom, beasternathpous, exbcmqhj1o |
| 11:17 | sector_5_b | Team 2 | 10 | l31198, pong400, x91x8ghxuho, beasternathpous, exbcmqhj1o |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.