decode: proto 304 · 2462 stat syncs · 0 zone events · 1024 soldier mappings · 11.19s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HoneyBadger#1 | 1609▲ +25 | 235 | 17 | 2 | 19 | 6 | 7.83 | 0 | 8726 |
| renzone | 1172▲ +16 | 146 | 39 | 2 | 0 | 4 | 9.73 | 0 | 8663 |
| LucyCheung | 1100▲ +33 | 160 | 5 | 0 | 1 | 3 | 9.41 | 0 | 6892 |
| ReneXx (AI) | — | 27 | 16 | 1 | 0 | 8 | 0.66 | 0 | 1584 |
| Ryan87947 (AI) | — | 17 | 9 | 0 | 10 | 6 | 0.47 | 0 | 1298 |
| guinpoleishel (AI) | — | 23 | 6 | 0 | 4 | 8 | 0.48 | 0 | 1236 |
| szanegear004 (AI) | — | 23 | 4 | 0 | 4 | 6 | 0.74 | 0 | 1110 |
| razyoner52 (AI) | — | 23 | 10 | 0 | 0 | 6 | 0.72 | 0 | 1100 |
| maschanix100 (AI) | — | 18 | 7 | 0 | 4 | 3 | 0.95 | 0 | 948 |
| TheMapio (AI) | — | 13 | 5 | 0 | 6 | 5 | 0.50 | 0 | 898 |
| uyun#1 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| oleg096 | 2159▼ -20 | 62 | 42 | 2 | 0 | 7 | 4.13 | 0 | 5064 |
| Sirogis ✗ | 400▲ +148 | 82 | 34 | 2 | 1 | 5 | 3.28 | 0 | 3924 |
| fitchiwa157 (AI) | — | 18 | 12 | 0 | 12 | 16 | 0.20 | 0 | 1878 |
| atomic75 ✗ | — | 20 | 17 | 0 | 0 | 3 | 1.05 | 0 | 1610 |
| rassiuus (AI) | — | 27 | 11 | 0 | 6 | 12 | 0.39 | 0 | 1484 |
| Filipeka13 (AI) | — | 10 | 3 | 0 | 22 | 8 | 0.24 | 0 | 1407 |
| Ta8tor (AI) | — | 20 | 14 | 0 | 0 | 14 | 0.24 | 0 | 1163 |
| oriton111202 (AI) | — | 13 | 5 | 0 | 14 | 17 | 0.13 | 0 | 1084 |
| IomusHeLva (AI) | — | 11 | 6 | 0 | 0 | 12 | 0.15 | 0 | 852 |
| malinefro90 (AI) | — | 18 | 4 | 0 | 0 | 17 | 0.20 | 0 | 740 |
| forshacally (AI) | — | 10 | 4 | 0 | 0 | 10 | 0.16 | 0 | 490 |
| your (AI) | — | 0 | 0 | 0 | 0 | 4 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:16 | sector_1 | Japan | 0 | |
| 8:28 | sector_2 | Japan | 0 | |
| 11:14 | sector_2 | Japan | 0 | |
| 13:31 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.