decode: proto 304 · 1752 stat syncs · 0 zone events · 635 soldier mappings · 7.41s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Professor_1979 | 1285▲ +1 | 59 | 16 | 0 | 22 | 3 | 3.47 | 0 | 2910 |
| Achingheart | 1272▲ +6 | 57 | 2 | 1 | 19 | 9 | 1.12 | 0 | 2510 |
| roxmans | 1172▲ +0 | 56 | 14 | 0 | 9 | 7 | 2.07 | 0 | 2443 |
| Fillarius1 | 1330▲ +15 | 42 | 2 | 0 | 26 | 3 | 2.00 | 0 | 2111 |
| 137亿年前的咸鱼 | 568▼ -7 | 33 | 10 | 1 | 0 | 4 | 1.38 | 0 | 2040 |
| Zurui1 | 1426▲ +0 | 17 | 0 | 1 | 38 | 0 | 4.25 | 0 | 1635 |
| allJacobus | 1360▼ -4 | 38 | 6 | 1 | 0 | 2 | 2.11 | 0 | 1567 |
| Дед_ау | 1996▼ -4 | 27 | 6 | 0 | 7 | 3 | 1.59 | 0 | 1243 |
| netavoreikalas | 400 | 30 | 4 | 1 | 0 | 6 | 0.79 | 0 | 1230 |
| Slp13KMosty | 476▼ -14 | 13 | 10 | 0 | 0 | 3 | 0.81 | 0 | 1140 |
| Phiernev (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| F4U3 | 1491▲ +164 | 51 | 33 | 0 | 34 | 5 | 1.55 | 0 | 3814 |
| RNGBLUEKING@live ✗ | 400▲ +150 | 40 | 19 | 0 | 0 | 8 | 0.93 | 0 | 1915 |
| Finnair_Flyer | 400▲ +0 | 14 | 4 | 4 | 0 | 6 | 0.82 | 0 | 1705 |
| FreeZe_Feed@psn | 906▲ +11 | 26 | 13 | 0 | 4 | 10 | 0.53 | 0 | 1568 |
| BOCTOK16 | 748▼ -10 | 27 | 9 | 0 | 0 | 5 | 1.12 | 0 | 1435 |
| RaderXR#1 | 1030▼ -21 | 22 | 9 | 0 | 0 | 9 | 0.69 | 0 | 1043 |
| solid-solder2001@psn | 400▼ -9 | 16 | 3 | 0 | 0 | 9 | 0.36 | 0 | 1040 |
| Run#27 | 1014▼ -21 | 13 | 8 | 1 | 0 | 10 | 0.36 | 0 | 923 |
| bdczNetz (AI) | — | 9 | 4 | 0 | 8 | 8 | 0.21 | 0 | 734 |
| AnkaSavane (AI) | — | 7 | 2 | 0 | 8 | 8 | 0.16 | 0 | 574 |
| lilfure ✗ | — | 8 | 0 | 0 | 0 | 0 | 1.14 | 0 | 0 |
| friedeburg ✗ | 400 | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| RetralKapan (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:42 | sector_1_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.