decode: proto 304 · 3045 stat syncs · 992 zone events · 1140 soldier mappings · 8.09s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TwitchNotrick (AI) | — | 69 | 32 | 2 | 10 | 14 | 0.95 | 2 | 5289 |
| KoPoMa0314 (AI) | — | 65 | 35 | 0 | 2 | 13 | 0.92 | 1 | 4354 |
| Casanin97590 (AI) | — | 44 | 30 | 0 | 22 | 10 | 0.92 | 1 | 4059 |
| devil499 (AI) | — | 58 | 42 | 1 | 0 | 12 | 0.88 | 1 | 3955 |
| Liagging (AI) | — | 41 | 22 | 1 | 10 | 13 | 0.63 | 2 | 3708 |
| anterma11 (AI) | — | 42 | 26 | 0 | 0 | 13 | 0.58 | 2 | 3555 |
| Ligh (AI) | — | 54 | 29 | 0 | 0 | 14 | 0.68 | 2 | 3350 |
| Daudinosan (AI) | — | 52 | 31 | 0 | 0 | 11 | 0.85 | 1 | 3090 |
| edinvoast (AI) | — | 41 | 24 | 1 | 0 | 11 | 0.75 | 1 | 2890 |
| ACHILLES5K5@live | 598▼ -2 | 28 | 21 | 0 | 28 | 2 | 2.80 | 1 | 2671 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FavouredEel8337@live | 1658▲ +13 | 219 | 83 | 5 | 7 | 8 | 4.38 | 0 | 11704 |
| wer995 (AI) | — | 43 | 29 | 1 | 8 | 10 | 0.80 | 0 | 2913 |
| Byzo65679 (AI) | — | 49 | 18 | 0 | 18 | 9 | 0.96 | 0 | 2852 |
| BADLONNESPA14 (AI) | — | 51 | 18 | 0 | 4 | 10 | 0.91 | 0 | 2458 |
| adeathers111 (AI) | — | 40 | 15 | 0 | 6 | 7 | 1.03 | 0 | 2058 |
| Konshot (AI) | — | 40 | 16 | 0 | 0 | 9 | 0.85 | 0 | 1920 |
| tamilius24112by (AI) | — | 41 | 18 | 0 | 0 | 8 | 0.93 | 0 | 1895 |
| Wayel2113 (AI) | — | 39 | 12 | 0 | 2 | 10 | 0.67 | 0 | 1828 |
| MagicxPL (AI) | — | 35 | 15 | 0 | 2 | 7 | 0.78 | 0 | 1742 |
| yangya6395 (AI) | — | 34 | 10 | 0 | 0 | 11 | 0.55 | 0 | 1590 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:02 | sector_1 | Axis | 11 | ACHILLES5K5@live, Daudinosan, anterma11, Liagging, Ligh |
| 14:21 | sector_2_b | Axis | 6 | TwitchNotrick, Casanin97590, edinvoast, Ligh |
| 18:43 | sector_3 | Axis | 8 | TwitchNotrick, devil499, anterma11, Liagging, KoPoMa0314 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.