decode: proto 304 · 2491 stat syncs · 956 zone events · 987 soldier mappings · 6.81s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NuclearFinale@live | 1602▲ +4 | 120 | 17 | 0 | 7 | 5 | 5.22 | 0 | 5799 |
| ValiantBook2742@live | 968▲ +37 | 120 | 34 | 2 | 0 | 8 | 2.45 | 0 | 5455 |
| Fubar-Snafu78@psn | 819▼ -2 | 104 | 24 | 1 | 0 | 2 | 10.40 | 0 | 5305 |
| MissetB660 (AI) | — | 47 | 23 | 1 | 4 | 8 | 1.09 | 0 | 2494 |
| Goobochi71843 (AI) | — | 35 | 22 | 0 | 14 | 8 | 0.83 | 0 | 2358 |
| Destrote (AI) | — | 22 | 16 | 0 | 20 | 8 | 0.55 | 0 | 2264 |
| Dovastycsgo (AI) | — | 23 | 6 | 0 | 26 | 8 | 0.57 | 0 | 1904 |
| Key54115 (AI) | — | 36 | 20 | 0 | 0 | 7 | 0.92 | 0 | 1880 |
| Simon21196 (AI) | — | 35 | 11 | 0 | 4 | 8 | 0.83 | 0 | 1648 |
| Priller96792 (AI) | — | 27 | 13 | 0 | 0 | 6 | 0.75 | 0 | 1368 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| IBloodBeastI@psn | 785▲ +23 | 102 | 86 | 1 | 40 | 7 | 2.68 | 0 | 8454 |
| xXThree_6Xx@psn | 609▼ -15 | 49 | 40 | 0 | 1 | 8 | 1.02 | 1 | 3491 |
| huygehang16538 (AI) | — | 32 | 17 | 1 | 12 | 13 | 0.47 | 2 | 3004 |
| wfedsunrg (AI) | — | 31 | 24 | 2 | 6 | 12 | 0.44 | 0 | 2124 |
| Alensps (AI) | — | 17 | 13 | 1 | 2 | 12 | 0.25 | 2 | 2114 |
| baotonime (AI) | — | 26 | 20 | 0 | 6 | 11 | 0.46 | 1 | 2099 |
| TangyScroll2824@live | 808▼ -14 | 22 | 19 | 1 | 0 | 3 | 1.57 | 0 | 1960 |
| j9xe6yaqt (AI) | — | 19 | 18 | 0 | 0 | 12 | 0.27 | 1 | 1699 |
| FTMADK (AI) | — | 26 | 10 | 1 | 4 | 13 | 0.37 | 0 | 1659 |
| Lenhuwid17 (AI) | — | 15 | 8 | 0 | 0 | 13 | 0.21 | 1 | 1180 |
| chamterl133 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:53 | sector_1_a | USSR | 10 | xXThree_6Xx@psn, Alensps, huygehang16538, baotonime |
| 18:05 | sector_2_a | USSR | 12 | Alensps, Lenhuwid17, huygehang16538, j9xe6yaqt |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.