decode: proto 304 · 2638 stat syncs · 722 zone events · 916 soldier mappings · 12.93s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TAMIYY | 1900▼ -2 | 104 | 54 | 7 | 19 | 8 | 2.12 | 0 | 6719 |
| RayTBRP | 1184▲ +4 | 75 | 55 | 0 | 21 | 19 | 0.74 | 2 | 6014 |
| ЖорЖик | 416▼ -4 | 39 | 27 | 2 | 30 | 8 | 0.95 | 1 | 4749 |
| SKYViper204 | 852▼ -7 | 61 | 34 | 5 | 4 | 7 | 2.35 | 0 | 4138 |
| alex_donbass#1 | 1466▼ -13 | 46 | 24 | 2 | 11 | 7 | 1.35 | 0 | 3490 |
| __Nero__111 | 705▼ -147 | 43 | 31 | 0 | 0 | 12 | 0.70 | 1 | 2730 |
| Cogashy@live ✗ | 400▲ +150 | 16 | 12 | 0 | 0 | 11 | 0.32 | 2 | 1877 |
| anton_molyanov | 400 | 19 | 17 | 1 | 0 | 10 | 0.46 | 0 | 1575 |
| covet#3 | 400 | 18 | 14 | 0 | 0 | 1 | 2.57 | 0 | 1090 |
| npocTo5283@live | 669▼ -331 | 9 | 4 | 0 | 0 | 8 | 0.27 | 1 | 905 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| vladandgardi | 1046▲ +192 | 58 | 20 | 2 | 77 | 7 | 1.61 | 0 | 4188 |
| CoBeTckuü_coюz | 1598▲ +29 | 76 | 8 | 4 | 0 | 12 | 1.46 | 0 | 3951 |
| Дегустаторчекушк | 1434▲ +16 | 69 | 15 | 3 | 13 | 7 | 1.35 | 0 | 3738 |
| bratanelo4243 | 828▲ +60 | 46 | 15 | 0 | 36 | 15 | 0.46 | 0 | 3494 |
| biletic | 626▲ +28 | 54 | 20 | 1 | 0 | 6 | 2.08 | 0 | 3465 |
| Silverbolt4 | 808▲ +41 | 31 | 2 | 4 | 11 | 1 | 10.33 | 0 | 2534 |
| FaronFighter | 1135▲ +32 | 30 | 7 | 0 | 67 | 6 | 0.75 | 0 | 2481 |
| IVN_m1ngooo | 1088▲ +8 | 45 | 5 | 2 | 0 | 11 | 0.92 | 0 | 2260 |
| Vill1956 | 400 | 18 | 3 | 0 | 5 | 5 | 0.75 | 0 | 1210 |
| GrownShanda (AI) | — | 14 | 3 | 0 | 0 | 7 | 0.38 | 0 | 700 |
| kai17sar@psn ✗ | — | 1 | 0 | 0 | 0 | 3 | 0.05 | 0 | 30 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:00 | sector_1 | Axis | 12 | Cogashy@live, npocTo5283@live, ЖорЖик, RayTBRP, __Nero__111 |
| 16:44 | sector_2_a | Axis | 4 | Cogashy@live, RayTBRP |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.