decode: proto 304 · 2467 stat syncs · 798 zone events · 919 soldier mappings · 8.9s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -TnT-WalcznyJP | 1256▲ +16 | 49 | 25 | 1 | 0 | 13 | 0.56 | 1 | 3365 |
| MicoK2 | 1599▲ +22 | 48 | 27 | 0 | 9 | 11 | 0.89 | 0 | 2930 |
| A-D-E-R-S | 903▲ +4 | 16 | 3 | 3 | 12 | 6 | 0.76 | 0 | 2317 |
| danielspliff34@psn | 417▲ +17 | 39 | 19 | 0 | 10 | 11 | 0.61 | 0 | 2247 |
| Andnya ✗ | 842▼ -3 | 38 | 10 | 0 | 3 | 12 | 0.55 | 1 | 2140 |
| WolgaDon | 518▲ +12 | 31 | 4 | 0 | 27 | 7 | 0.66 | 0 | 2125 |
| maksimratmanov0 | 763▲ +0 | 22 | 15 | 0 | 0 | 9 | 0.54 | 1 | 1865 |
| andrey202111 | 1012▲ +5 | 33 | 7 | 1 | 1 | 4 | 1.10 | 0 | 1509 |
| dadafedor ✗ | 556▼ -3 | 13 | 7 | 0 | 0 | 7 | 0.28 | 0 | 675 |
| dbfgps1ak (AI) | — | 9 | 3 | 0 | 0 | 10 | 0.17 | 0 | 400 |
| 물속성의사양반 ✗ | — | 2 | 2 | 0 | 1 | 2 | 0.20 | 0 | 260 |
| thegaming1 (AI) | — | 3 | 0 | 0 | 0 | 7 | 0.09 | 0 | 110 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| проворный_22 | 1984▲ +0 | 114 | 9 | 4 | 0 | 6 | 4.75 | 0 | 5706 |
| seoseojin | 1002 | 76 | 5 | 4 | 40 | 6 | 1.95 | 0 | 4152 |
| ЖРЕЦФЕМИДЫ | 964▼ -2 | 59 | 8 | 5 | 2 | 3 | 3.93 | 0 | 3578 |
| XeHTai4ik#1 | 536▼ -34 | 36 | 22 | 2 | 18 | 4 | 2.25 | 0 | 2777 |
| shaked100 | 2020▼ -28 | 43 | 16 | 0 | 15 | 5 | 1.34 | 0 | 2737 |
| Terek09 | 1416▼ -6 | 68 | 8 | 0 | 1 | 6 | 1.58 | 0 | 2664 |
| zhangshihaobr | 1637▼ -15 | 52 | 5 | 0 | 18 | 6 | 1.30 | 0 | 2484 |
| 山海经老师昊京 | 1426▼ -77 | 59 | 6 | 0 | 1 | 7 | 1.34 | 0 | 2284 |
| siyegaa | 1499▼ -24 | 24 | 1 | 1 | 7 | 6 | 0.67 | 0 | 960 |
| zipir123 | 467▼ -276 | 18 | 3 | 0 | 0 | 3 | 0.86 | 0 | 770 |
| CochiPuerca ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:58 | sector_1_a | Axis | 10 | maksimratmanov0, -TnT-WalcznyJP, Andnya |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.