decode: proto 304 · 2419 stat syncs · 742 zone events · 842 soldier mappings · 6.34s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| upcoming_team4@psn | 1486▲ +3 | 36 | 24 | 3 | 106 | 6 | 1.09 | 0 | 5051 |
| Slavantura | 1987▲ +11 | 91 | 33 | 1 | 32 | 10 | 2.27 | 0 | 4580 |
| ソ連お兄さん | 814▲ +31 | 63 | 16 | 0 | 35 | 9 | 1.43 | 0 | 3912 |
| yoonjin | 1192▲ +12 | 54 | 28 | 1 | 18 | 10 | 1.17 | 0 | 3332 |
| durian114514 | 406▲ +6 | 55 | 27 | 0 | 7 | 3 | 2.75 | 0 | 3013 |
| destroyerpolonia | 1126▲ +126 | 40 | 10 | 2 | 0 | 5 | 1.82 | 0 | 2005 |
| vikinojbs | 869▲ +24 | 39 | 6 | 0 | 0 | 7 | 1.56 | 0 | 1720 |
| expert_fixture0@psn | 863▼ -137 | 23 | 8 | 0 | 0 | 11 | 0.49 | 0 | 940 |
| ansonwong015501@psn | 400▼ -28 | 16 | 8 | 0 | 0 | 15 | 0.24 | 0 | 845 |
| Azzraellll_1821@psn ✗ | 632▼ -218 | 9 | 0 | 0 | 0 | 7 | 0.33 | 0 | 280 |
| Beartanci (AI) | — | 1 | 1 | 0 | 0 | 3 | 0.08 | 0 | 80 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Pivasso | 1470▲ +27 | 35 | 28 | 2 | 32 | 11 | 0.64 | 1 | 4301 |
| draftythunder | 1399▲ +52 | 61 | 50 | 0 | 0 | 13 | 0.97 | 1 | 3985 |
| Necroman686#1 | 848▼ -37 | 45 | 36 | 0 | 0 | 13 | 0.62 | 0 | 3005 |
| 五常大流氓PAP | 1206▲ +8 | 49 | 17 | 3 | 12 | 9 | 1.36 | 0 | 2993 |
| Millerysaw#1 | 1177▲ +66 | 53 | 30 | 0 | 0 | 9 | 1.51 | 0 | 2836 |
| poupol (AI) | — | 27 | 13 | 1 | 24 | 8 | 0.51 | 1 | 2690 |
| Loliisthebest | 967▼ -33 | 35 | 26 | 1 | 0 | 8 | 0.97 | 0 | 2325 |
| a_westerhoven | 845▼ -155 | 22 | 13 | 0 | 0 | 8 | 0.69 | 0 | 1180 |
| igor1982ami | 400▼ -28 | 22 | 16 | 0 | 0 | 9 | 0.67 | 0 | 1176 |
| R6oK9@live | 400 | 13 | 9 | 0 | 0 | 6 | 0.65 | 0 | 710 |
| Lucas33450fred@psn ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.33 | 0 | 120 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:59 | sector_1_a | USSR | 14 | draftythunder, Pivasso, poupol |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.