decode: proto 304 · 2435 stat syncs · 418 zone events · 897 soldier mappings · 8.62s · game 0.7.5.84
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| rtyXz2 | — | 62 | 24 | 0 | 6 | 12 | 0.82 | 0 | 3410 |
| 叶戈尔Ω圣诞ver | — | 58 | 32 | 2 | 0 | 11 | 0.76 | 0 | 3280 |
| EarlMcGraw | — | 18 | 5 | 0 | 38 | 3 | 1.06 | 0 | 2441 |
| Tagdasa | — | 54 | 6 | 2 | 7 | 12 | 0.84 | 0 | 2432 |
| trikifactory | — | 40 | 16 | 0 | 25 | 9 | 0.89 | 0 | 2310 |
| Scanner__ | — | 23 | 5 | 0 | 19 | 13 | 0.41 | 0 | 1678 |
| SirCiccioVIII | — | 20 | 8 | 0 | 0 | 14 | 0.40 | 0 | 960 |
| Aleksander525 | — | 20 | 3 | 0 | 0 | 11 | 0.33 | 0 | 750 |
| REDSCORPION879@live | — | 11 | 2 | 0 | 0 | 9 | 0.31 | 0 | 410 |
| Phostront (AI) | — | 2 | 1 | 0 | 0 | 8 | 0.05 | 0 | 164 |
| Goomer0111 ✗ | — | 6 | 0 | 1 | 0 | 0 | 0.43 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HK416WIFE | — | 90 | 18 | 3 | 7 | 7 | 1.70 | 0 | 5533 |
| DM46 | — | 67 | 3 | 0 | 0 | 8 | 1.43 | 0 | 3042 |
| EASTALEX | — | 53 | 6 | 1 | 28 | 5 | 1.83 | 0 | 2972 |
| laosher | — | 54 | 9 | 2 | 8 | 5 | 1.59 | 0 | 2956 |
| stakki65351 | — | 46 | 7 | 2 | 24 | 4 | 1.77 | 0 | 2886 |
| ЖРЕЦФЕМИДЫ | — | 60 | 6 | 0 | 0 | 3 | 4.29 | 0 | 2785 |
| Dynamite8910 | — | 59 | 2 | 0 | 0 | 10 | 1.16 | 0 | 2316 |
| qteng#1 | — | 33 | 12 | 1 | 5 | 7 | 0.92 | 0 | 1877 |
| paweleltorol | — | 48 | 6 | 0 | 0 | 3 | 2.82 | 0 | 1805 |
| TinyTarsion | — | 20 | 0 | 0 | 0 | 0 | 1.43 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.