decode: proto 304 · 2235 stat syncs · 0 zone events · 837 soldier mappings · 4.26s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ND30305 | 1331▼ -3 | 69 | 45 | 2 | 27 | 10 | 1.60 | 0 | 5732 |
| 404_H_B_72 | 1282▼ -4 | 47 | 18 | 6 | 0 | 6 | 2.04 | 0 | 5420 |
| ducphu | 2042▼ -10 | 43 | 21 | 2 | 0 | 6 | 3.07 | 0 | 3710 |
| Dune#8 | 1239▼ -11 | 50 | 20 | 0 | 10 | 12 | 0.67 | 0 | 2751 |
| Добродушный | 1192▼ -5 | 31 | 8 | 0 | 36 | 10 | 0.67 | 0 | 2454 |
| drav84@live | 566▼ -434 | 18 | 14 | 0 | 0 | 17 | 0.21 | 0 | 1730 |
| vasekmbarta@live | 418▼ -37 | 25 | 5 | 0 | 0 | 11 | 0.43 | 0 | 1150 |
| banbi_baptiste@psn ✗ | 400▲ +150 | 16 | 3 | 0 | 0 | 7 | 0.37 | 0 | 947 |
| LordOfChaos7310@live | 639▼ -186 | 14 | 4 | 0 | 0 | 11 | 0.36 | 0 | 693 |
| Valtix2015 | 768▼ -128 | 15 | 0 | 1 | 0 | 0 | 0.54 | 0 | 0 |
| josminehing (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 无法的金师傅 | 1522▲ +62 | 101 | 6 | 2 | 21 | 9 | 1.77 | 0 | 4453 |
| pelmeshik98 | 1144▲ +20 | 25 | 6 | 7 | 6 | 4 | 1.39 | 0 | 4133 |
| 盖金市警察局GPD | 1097▲ +69 | 68 | 19 | 2 | 6 | 1 | 11.33 | 0 | 4093 |
| kommandoer | 1022▲ +54 | 73 | 8 | 1 | 0 | 9 | 1.16 | 0 | 3015 |
| -DMDogo- | 1274▲ +56 | 38 | 19 | 0 | 0 | 8 | 1.15 | 0 | 3012 |
| Fennriss | 1152▲ +14 | 29 | 10 | 2 | 0 | 9 | 0.58 | 0 | 2550 |
| BLANK1v@live | 916▲ +22 | 38 | 3 | 2 | 1 | 3 | 3.45 | 0 | 2498 |
| wojak#3 | 428▲ +16 | 33 | 6 | 1 | 0 | 8 | 0.82 | 0 | 1680 |
| flamo0815@psn | 570▲ +47 | 34 | 9 | 0 | 0 | 7 | 1.06 | 0 | 1465 |
| PanBestia2 | 1166▲ +166 | 19 | 11 | 0 | 0 | 6 | 1.00 | 0 | 1115 |
| TeranodePepe ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:19 | sector_1 | USSR | 0 | |
| 11:30 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.