decode: proto 304 · 2106 stat syncs · 766 zone events · 805 soldier mappings · 5.3s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| beni_313@psn | 724▼ -2 | 71 | 57 | 1 | 27 | 8 | 1.48 | 1 | 5404 |
| SummySpier (AI) | — | 25 | 8 | 1 | 34 | 9 | 0.54 | 0 | 2689 |
| murbyur63084 (AI) | — | 22 | 21 | 0 | 8 | 10 | 0.40 | 0 | 1963 |
| hisan25003 (AI) | — | 14 | 11 | 0 | 24 | 13 | 0.19 | 0 | 1709 |
| asdhanned99 (AI) | — | 18 | 17 | 1 | 0 | 8 | 0.44 | 0 | 1530 |
| PigkunDZ (AI) | — | 12 | 7 | 0 | 4 | 8 | 0.29 | 1 | 1045 |
| joejan002 (AI) | — | 16 | 13 | 0 | 0 | 11 | 0.29 | 0 | 1025 |
| joursga12 (AI) | — | 12 | 11 | 0 | 0 | 11 | 0.22 | 0 | 900 |
| macelickcomai (AI) | — | 12 | 10 | 0 | 0 | 9 | 0.26 | 0 | 695 |
| y5eu4so11w (AI) | — | 12 | 8 | 0 | 0 | 7 | 0.33 | 0 | 690 |
| MineLoljong ✗ | — | 19 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| TwitchtvChin ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Kaken11 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lion_Spirit_@psn | 1986▲ +2 | 180 | 49 | 1 | 16 | 4 | 8.57 | 0 | 7949 |
| DutchgunNL@psn | 1426▼ -27 | 116 | 41 | 0 | 71 | 4 | 5.52 | 0 | 5977 |
| snowtiller2 (AI) | — | 43 | 22 | 0 | 2 | 4 | 1.79 | 0 | 2324 |
| maxoy2110 (AI) | — | 25 | 10 | 0 | 8 | 4 | 0.96 | 0 | 1534 |
| kirivan1234 (AI) | — | 30 | 13 | 0 | 0 | 7 | 0.81 | 0 | 1528 |
| exbcmqhj1o (AI) | — | 30 | 17 | 0 | 0 | 4 | 1.20 | 0 | 1430 |
| Romaniel (AI) | — | 29 | 13 | 0 | 0 | 4 | 1.32 | 0 | 1400 |
| Tankowf (AI) | — | 28 | 5 | 0 | 0 | 5 | 1.08 | 0 | 1314 |
| Nourer34461 (AI) | — | 19 | 10 | 0 | 0 | 4 | 0.95 | 0 | 930 |
| KelerLoe7230 (AI) | — | 17 | 7 | 0 | 0 | 4 | 0.81 | 0 | 824 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:42 | sector_1_a | Japan | 5 | PigkunDZ, beni_313@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.