decode: proto 304 · 2097 stat syncs · 512 zone events · 684 soldier mappings · 3309658.7s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:07 | sector_1 | Axis | 27 | AHAPXUCT33, Локит, Ramders1324, sane4a_52, R4_Eal, undue_hurdler3@psn |
| 7:05 | sector_2_b | Axis | 3 | Ramders1324, sane4a_52, R4_Eal |
| 11:20 | sector_3 | Axis | 11 | AHAPXUCT33, Ramders1324, sane4a_52, Don_t_touch_me_D, R4_Eal, undue_hurdler3@psn |
| 14:00 | sector_4_b | Axis | 9 | Ramders1324, Don_t_touch_me_D |
| 16:01 | sector_5 | Axis | 3 | 珈楽さんは今日何を食べましたか, Ramders1324, Don_t_touch_me_D |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.