decode: proto 304 · 1965 stat syncs · 666 zone events · 718 soldier mappings · 3295727.65s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:26 | sector_1_a | Axis | 18 | hhhhggffdeeer44@psn, Captain_Banana70@psn, pablo_13344@psn, Zomhcs@psn, fraagr00@psn |
| 6:15 | sector_2_b | Axis | 10 | to_mioumiou@psn, hhhhggffdeeer44@psn, Zomhcs@psn, fraagr00@psn |
| 8:33 | sector_3_a | Axis | 5 | to_mioumiou@psn, Captain_Banana70@psn, Zomhcs@psn |
| 13:07 | sector_4_a | Axis | 1 | Zomhcs@psn |
| 17:15 | sector_5_a | Axis | 6 | cIoud_Violet_ILY@psn, hhhhggffdeeer44@psn, Captain_Banana70@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.