decode: proto 302 · 2495 stat syncs · 0 zone events · 951 soldier mappings · 9.16s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Magni17 | 1336▲ +336 | 85 | 41 | 0 | 24 | 9 | 2.07 | 0 | 6628 |
| ThinMint | 751▲ +79 | 36 | 1 | 11 | 0 | 1 | 5.14 | 0 | 5005 |
| AnDrons | 1266▲ +206 | 80 | 12 | 2 | 6 | 5 | 2.67 | 0 | 4413 |
| anonymousigor | 1045▲ +137 | 55 | 27 | 1 | 7 | 8 | 1.04 | 0 | 3815 |
| Сливер_звание_ | 1194▲ +194 | 54 | 32 | 0 | 7 | 8 | 1.23 | 0 | 3770 |
| skebob#11 | 1325▲ +62 | 79 | 16 | 0 | 0 | 13 | 1.55 | 0 | 3230 |
| GG_Wemby@psn | 1231▲ +231 | 43 | 13 | 0 | 8 | 8 | 0.88 | 0 | 1964 |
| birk-cola ✗ | 499▼ -73 | 20 | 6 | 2 | 1 | 7 | 0.65 | 0 | 1544 |
| diman59a | 727▼ -8 | 18 | 6 | 0 | 0 | 7 | 0.47 | 0 | 940 |
| Burilight83417 (AI) | — | 4 | 4 | 0 | 0 | 4 | 0.17 | 0 | 244 |
| tomdslayent (AI) | — | 13 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| neetZ | 1017▲ +5 | 59 | 28 | 10 | 9 | 13 | 0.91 | 0 | 6207 |
| 死里逃生唯斗争-铁窗难消钢铁心 | 1010▲ +10 | 48 | 35 | 0 | 70 | 9 | 0.94 | 0 | 5515 |
| lul_wut | 1224▼ -13 | 64 | 43 | 2 | 4 | 8 | 1.52 | 0 | 4239 |
| DR--ED--82@psn | 862▼ -71 | 64 | 40 | 4 | 0 | 16 | 0.91 | 0 | 4005 |
| Dziumandzi5@psn | 922▼ -78 | 37 | 15 | 0 | 12 | 8 | 0.97 | 0 | 3230 |
| sttauf@psn | 710▼ -200 | 29 | 16 | 1 | 0 | 7 | 0.71 | 0 | 1730 |
| Kolacz1386@live | 674▼ -326 | 27 | 3 | 1 | 0 | 5 | 1.50 | 0 | 1585 |
| Gbalda1@psn ✗ | 512▼ -338 | 30 | 15 | 0 | 0 | 13 | 0.37 | 0 | 1420 |
| marpiast | 733▼ -267 | 29 | 7 | 0 | 13 | 5 | 0.83 | 0 | 1378 |
| prophareline (AI) | — | 17 | 7 | 0 | 6 | 7 | 0.44 | 0 | 1209 |
| UncleTim6 ✗ | 901▼ -124 | 5 | 2 | 0 | 0 | 2 | 0.36 | 0 | 240 |
| kehkun11613 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:04 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.