decode: proto 302 · 1547 stat syncs · 0 zone events · 605 soldier mappings · 1.81s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Themechanic147@live | 860▼ -140 | 61 | 40 | 0 | 5 | 2 | 4.36 | 0 | 4326 |
| Chicanokun@live | 836▼ -36 | 32 | 23 | 1 | 23 | 6 | 1.33 | 0 | 2609 |
| ViewlessSky1840@live | 952▼ -48 | 26 | 11 | 2 | 18 | 2 | 2.00 | 0 | 2473 |
| janorpr8249 (AI) | — | 22 | 15 | 0 | 0 | 6 | 0.65 | 0 | 2065 |
| Novencevss (AI) | — | 21 | 19 | 0 | 0 | 5 | 0.68 | 0 | 1982 |
| Rody1121 (AI) | — | 33 | 21 | 0 | 0 | 4 | 1.32 | 0 | 1915 |
| TheSoulletShie (AI) | — | 20 | 8 | 0 | 2 | 6 | 0.61 | 0 | 1748 |
| TARATHEPER (AI) | — | 13 | 12 | 0 | 0 | 5 | 0.46 | 0 | 1545 |
| armachi1218 (AI) | — | 17 | 14 | 0 | 2 | 3 | 0.81 | 0 | 1378 |
| epime33706 (AI) | — | 22 | 16 | 0 | 0 | 5 | 0.71 | 0 | 1347 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ahubertz@live | 1230▲ +230 | 39 | 26 | 0 | 19 | 2 | 3.25 | 0 | 2380 |
| burma18 (AI) | — | 31 | 17 | 0 | 2 | 7 | 0.78 | 0 | 1668 |
| tugcitey@live | 684▼ -22 | 15 | 12 | 1 | 28 | 2 | 1.07 | 0 | 1640 |
| phabomiey31 (AI) | — | 26 | 13 | 0 | 10 | 5 | 0.96 | 0 | 1624 |
| Julien (AI) | — | 21 | 18 | 0 | 8 | 6 | 0.64 | 0 | 1578 |
| PrefleyPanda (AI) | — | 30 | 16 | 0 | 0 | 7 | 0.83 | 0 | 1460 |
| 3tjodag4 (AI) | — | 22 | 14 | 0 | 0 | 6 | 0.61 | 0 | 1204 |
| CleinChiao (AI) | — | 17 | 9 | 0 | 8 | 6 | 0.53 | 0 | 1164 |
| seeran7643 (AI) | — | 18 | 8 | 0 | 0 | 3 | 1.06 | 0 | 820 |
| kookker (AI) | — | 17 | 8 | 0 | 0 | 5 | 0.65 | 0 | 789 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:07 | sector_1 | Team 1 | 0 | |
| 6:36 | sector_1 | Team 1 | 0 | |
| 9:02 | sector_2 | Team 1 | 0 | |
| 13:55 | sector_2 | Team 1 | 0 | |
| 16:43 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.