decode: proto 302 · 1999 stat syncs · 470 zone events · 667 soldier mappings · 2.67s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Павел_ | 1124▲ +124 | 49 | 32 | 0 | 18 | 2 | 4.45 | 3 | 5201 |
| unclerudi | 1122▲ +122 | 70 | 26 | 3 | 0 | 5 | 2.26 | 2 | 5185 |
| sorrowmist | 1118▲ +118 | 51 | 25 | 1 | 16 | 3 | 2.12 | 3 | 4141 |
| WaterSowel (AI) | — | 30 | 18 | 0 | 6 | 6 | 0.94 | 1 | 2593 |
| whtjdk (AI) | — | 29 | 22 | 0 | 0 | 5 | 0.94 | 0 | 2000 |
| Taastoce (AI) | — | 24 | 12 | 0 | 2 | 6 | 0.71 | 1 | 1959 |
| hezhozerican (AI) | — | 26 | 9 | 0 | 0 | 4 | 1.37 | 0 | 1885 |
| limp34983 (AI) | — | 16 | 6 | 0 | 6 | 5 | 0.57 | 1 | 1798 |
| YTerre (AI) | — | 13 | 3 | 0 | 0 | 4 | 0.68 | 2 | 1660 |
| BagurgeVic (AI) | — | 24 | 8 | 0 | 0 | 6 | 0.71 | 0 | 1130 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kacpersteb | 864▼ -136 | 49 | 23 | 1 | 0 | 3 | 4.90 | 0 | 2812 |
| david12 (AI) | — | 18 | 12 | 0 | 30 | 7 | 0.53 | 1 | 2188 |
| KramEx_SU | 865▼ -135 | 49 | 14 | 0 | 2 | 3 | 3.77 | 0 | 2048 |
| ChinGuy (AI) | — | 31 | 19 | 1 | 0 | 7 | 0.76 | 0 | 1910 |
| Time52 (AI) | — | 22 | 10 | 0 | 12 | 8 | 0.47 | 0 | 1499 |
| Alla34466 (AI) | — | 23 | 12 | 0 | 0 | 7 | 0.59 | 1 | 1465 |
| Stalutia82275 (AI) | — | 21 | 15 | 0 | 8 | 7 | 0.55 | 0 | 1438 |
| kubosamigge (AI) | — | 15 | 5 | 0 | 6 | 7 | 0.42 | 0 | 1304 |
| Hi3polo8211 (AI) | — | 15 | 11 | 0 | 0 | 7 | 0.42 | 0 | 1229 |
| MeicoloaPRY (AI) | — | 12 | 7 | 0 | 8 | 8 | 0.25 | 0 | 979 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_3_c | Team 1 | 3 | Павел_, sorrowmist, YTerre |
| 7:16 | sector_2_a | Team 2 | 3 | Alla34466, david12 |
| 13:20 | sector_2_a | Team 1 | 8 | Павел_, sorrowmist, unclerudi, Taastoce |
| 17:03 | o0h12 | Team 1 | 18 | Павел_, sorrowmist, unclerudi, YTerre, limp34983, WaterSowel |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.