decode: proto 302 · 1167 stat syncs · 0 zone events · 502 soldier mappings · 1.61s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CaptSlick96@psn | 1052▲ +68 | 41 | 35 | 0 | 12 | 3 | 1.95 | 0 | 4174 |
| QuarantinePanda@psn | 1087▲ +87 | 54 | 28 | 1 | 3 | 3 | 2.57 | 0 | 3703 |
| megauabo2@psn | 888▼ -112 | 48 | 2 | 2 | 0 | 2 | 3.00 | 0 | 2493 |
| sozuru112 (AI) | — | 20 | 12 | 0 | 0 | 4 | 0.83 | 0 | 1494 |
| noob28811 (AI) | — | 11 | 8 | 0 | 0 | 2 | 0.85 | 0 | 1173 |
| kief (AI) | — | 21 | 9 | 0 | 0 | 4 | 0.88 | 0 | 1093 |
| danielVeng (AI) | — | 12 | 8 | 0 | 0 | 3 | 0.80 | 0 | 900 |
| LautaroLago1@psn | 751▼ -249 | 14 | 9 | 0 | 0 | 1 | 2.80 | 0 | 710 |
| EvanLotaton (AI) | — | 15 | 5 | 0 | 2 | 3 | 0.75 | 0 | 698 |
| FrecdaChosTaPop (AI) | — | 10 | 6 | 0 | 0 | 2 | 1.00 | 0 | 500 |
| Sympty1101 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ChroniwidH98930 (AI) | — | 27 | 9 | 0 | 10 | 5 | 1.00 | 0 | 1438 |
| Mrsleepy28@psn | 806▼ -10 | 28 | 5 | 2 | 0 | 4 | 1.22 | 0 | 1430 |
| matiancio000 (AI) | — | 20 | 10 | 0 | 0 | 6 | 0.54 | 0 | 1000 |
| troyhistory1926@psn | 929▼ -71 | 22 | 8 | 0 | 0 | 5 | 1.10 | 0 | 920 |
| joanboyawu (AI) | — | 18 | 12 | 0 | 0 | 5 | 0.64 | 0 | 900 |
| pawe2109 (AI) | — | 13 | 4 | 0 | 0 | 6 | 0.38 | 0 | 779 |
| Henpun14108 (AI) | — | 11 | 6 | 0 | 4 | 5 | 0.34 | 0 | 772 |
| Napolon (AI) | — | 14 | 5 | 0 | 4 | 4 | 0.61 | 0 | 734 |
| Dannek2167 (AI) | — | 11 | 7 | 0 | 0 | 3 | 0.52 | 0 | 628 |
| DXSO@psn | 912▼ -88 | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| kingbing (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:11 | sector_1 | Team 1 | 0 | |
| 5:09 | sector_1 | Team 1 | 0 | |
| 7:26 | sector_2 | Team 1 | 0 | |
| 10:27 | sector_2 | Team 1 | 0 | |
| 12:18 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.