decode: proto 302 · 1443 stat syncs · 0 zone events · 587 soldier mappings · 3.58s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BLAZE8835@live | 1067▲ +67 | 88 | 54 | 0 | 28 | 3 | 4.19 | 0 | 6357 |
| Daaesly@psn | 400▼ -30 | 40 | 18 | 1 | 0 | 0 | 40.00 | 0 | 2680 |
| WolfApple (AI) | — | 30 | 19 | 1 | 4 | 4 | 1.36 | 0 | 2486 |
| leon8798 (AI) | — | 20 | 10 | 0 | 0 | 6 | 0.62 | 0 | 1835 |
| HoKarpy (AI) | — | 17 | 11 | 0 | 0 | 4 | 0.74 | 0 | 1835 |
| kimling701 (AI) | — | 24 | 15 | 0 | 0 | 6 | 0.77 | 0 | 1708 |
| BigBoy42145 (AI) | — | 27 | 17 | 0 | 4 | 4 | 1.12 | 0 | 1554 |
| BlackGot (AI) | — | 20 | 11 | 0 | 0 | 4 | 0.80 | 0 | 1520 |
| agantis (AI) | — | 17 | 12 | 1 | 0 | 5 | 0.61 | 0 | 1474 |
| blakusaxenthe (AI) | — | 12 | 9 | 0 | 0 | 2 | 0.92 | 0 | 763 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CptThrustmor@live ✗ | 1358▼ -14 | 34 | 13 | 0 | 0 | 4 | 1.36 | 0 | 1625 |
| DivinCutticit (AI) | — | 27 | 19 | 0 | 2 | 6 | 0.84 | 0 | 1539 |
| agol3123 (AI) | — | 28 | 10 | 0 | 0 | 5 | 1.08 | 0 | 1354 |
| Applesnip (AI) | — | 17 | 9 | 0 | 12 | 6 | 0.50 | 0 | 1328 |
| philible (AI) | — | 12 | 7 | 1 | 12 | 5 | 0.41 | 0 | 1158 |
| ken133 (AI) | — | 22 | 13 | 0 | 0 | 7 | 0.52 | 0 | 1134 |
| pandaraz (AI) | — | 28 | 5 | 0 | 0 | 6 | 0.72 | 0 | 1120 |
| Minatoline (AI) | — | 21 | 12 | 0 | 0 | 4 | 0.84 | 0 | 1100 |
| hornyd78 (AI) | — | 15 | 7 | 0 | 0 | 5 | 0.54 | 0 | 780 |
| TAKOLA24448 (AI) | — | 8 | 5 | 0 | 8 | 4 | 0.36 | 0 | 732 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:48 | sector_1 | Team 1 | 0 | |
| 7:21 | sector_2 | Team 1 | 0 | |
| 10:36 | sector_2 | Team 1 | 0 | |
| 13:19 | sector_3 | Team 1 | 0 | |
| 15:45 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.