ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-11 00:03start (UTC)
17:50length
657kills
Team 1winner

decode: proto 302 · 2068 stat syncs · 810 zone events · 727 soldier mappings · 3.73s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
DYXSCASANOVA@psn977▼ -2399350044.7126125
nuorehko-isa@psn781▼ -11172452035.1446050
stasico2001 (AI)52211051.6823770
stea63157 (AI)25170441.0033103
SzachiJrD (AI)34160261.0312804
GabrielChick (AI)2590050.8132535
ApeNikes (AI)231301041.0022474
Opporill (AI)34280041.6202434
Isingfammane (AI)19130040.7932205
DOTass (AI)1870640.7531753

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
13629091132 (AI)33230480.7201884
simcopoo1204 (AI)27131670.6801818
xurbill (AI)26140490.5401388
TheGodWantes (AI)22601260.6701324
Raptantobay (AI)2980480.6401294
morten1945 (AI)22120270.5101288
PesterToan (AI)22130050.6901190
sacythenej (AI)2870080.6001110
janas113 (AI)12401070.300992
mabbatos301 (AI)1230060.390574

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
2:42sector_1_aTeam 117DOTass, ApeNikes, Isingfammane, GabrielChick, stea63157
6:07sector_2_aTeam 18DYXSCASANOVA@psn, nuorehko-isa@psn, SzachiJrD, stasico2001, stea63157
9:54sector_3_aTeam 112DYXSCASANOVA@psn, nuorehko-isa@psn, DOTass, ApeNikes, GabrielChick
14:03sector_4_aTeam 13nuorehko-isa@psn, Isingfammane
17:41sector_5_aTeam 110nuorehko-isa@psn, stasico2001, DOTass, Isingfammane, GabrielChick, stea63157
1–5 of 5 captures
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All decoded stats (280 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedlong_range_killsfortification_destoyedtank_killsbest_killstreak_grenadebest_killstreak_meleebest_killstreak_riflebest_killstreak_semiautobest_possessed_infantry_killstreak_10grenade_killsheadshotskills_by_engineer_kindkills_by_sniper_kindmelee_killsrifle_killssemiauto_killsbest_killstreak_submachine_gunfirst_bloodinfantry_squad_wipeoutkills_by_assault_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tanksubmachine_gun_killstank_kills_by_engineer_kindtank_kills_by_sniper_kindtank_spots
TOTAL46115176029265213463335011496323220410328914494364721615165057950151218816615111
DYXSCASANOVA@psn61259691521599874153533842338188210374818166
nuorehko-isa@psn6050965211447263354541325233918714402542151815111
stasico2001 (AI)3770889131652245122121112
stea63157 (AI)3103885225525124622174
SzachiJrD (AI)28048642337341367111621
GabrielChick (AI)2535872731625145994
ApeNikes (AI)2474891523523144455132
Opporill (AI)24348982215346442811
Isingfammane (AI)220592622451984133
13629091132 (AI)188484234693315832223
simcopoo1204 (AI)18188623408271873331311
DOTass (AI)17538863245178443373
xurbill (AI)138884234810268922214
TheGodWantes (AI)1324891233722963666
Raptantobay (AI)12948194459291282228
morten1945 (AI)128886434382267711121
PesterToan (AI)1190899232622125213
sacythenej (AI)1110816647928128272
janas113 (AI)992847140812174554
mabbatos301 (AI)5748755317128623
1–20 of 20 players
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Weapon breakdown

1–25 of 214 weapon rows1239next ›
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Player WeaponKills
environment / unattributed7
13629091132Arisaka Type 99 Long11
13629091132Type 100 Paratrooper Smg8
13629091132Arisaka Type 383
13629091132Arisaka Type 99 Early Sniper3
13629091132Japanese Type I Carcano2
13629091132Type 97 Grenade2
13629091132Type Hei Rifle2
13629091132Arisaka Type 38 Carbine1
13629091132Arisaka Type 99 Late1
13629091132Type 11 Lmg1
ApeNikesPpd 347
ApeNikesBerezin Smg6
ApeNikesFedorov Rifle 5 Rounds4
ApeNikesMosin M383
ApeNikesMosin M19072
ApeNikesPps 431
DOTassMosin M91 304
DOTassMosin M443
DOTassPpsh 41 Obrez Ussr3
DOTassMolotov2
DOTassPpd 342
DOTassBerezin Smg1
DOTassExplosion Pack1
DOTassF11
1–25 of 214 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.