decode: proto 302 · 3767 stat syncs · 1008 zone events · 1111 soldier mappings · 10.09s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| T1emloDuHun | 1503▲ +23 | 173 | 58 | 2 | 23 | 7 | 3.84 | 1 | 9949 |
| ELFLAK0TELLZ@live | 400▼ -110 | 98 | 14 | 2 | 26 | 1 | 24.50 | 0 | 5822 |
| gtgud4191 (AI) | — | 38 | 11 | 1 | 34 | 12 | 0.61 | 0 | 4403 |
| Kakosen (AI) | — | 60 | 24 | 0 | 0 | 8 | 1.33 | 1 | 4318 |
| Lang35075 (AI) | — | 50 | 15 | 0 | 4 | 7 | 1.52 | 1 | 3939 |
| jotelamanling (AI) | — | 53 | 10 | 0 | 0 | 10 | 1.02 | 1 | 3549 |
| jhanlinhterbat (AI) | — | 50 | 18 | 0 | 2 | 10 | 1.06 | 0 | 3329 |
| turrelok1 (AI) | — | 32 | 10 | 1 | 0 | 8 | 0.70 | 0 | 2985 |
| Chikos (AI) | — | 28 | 12 | 0 | 6 | 13 | 0.40 | 0 | 2965 |
| Lollo1001 (AI) | — | 36 | 15 | 0 | 0 | 9 | 0.75 | 1 | 2790 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MortarDanger | 1322▲ +17 | 113 | 35 | 4 | 76 | 5 | 6.65 | 0 | 7442 |
| Swacker35900 (AI) | — | 39 | 18 | 0 | 36 | 12 | 0.58 | 1 | 4634 |
| drguyD (AI) | — | 36 | 12 | 0 | 24 | 12 | 0.51 | 1 | 4088 |
| Tristian (AI) | — | 39 | 23 | 0 | 0 | 12 | 0.67 | 1 | 3680 |
| mengedczci6664 (AI) | — | 34 | 10 | 0 | 38 | 12 | 0.52 | 0 | 3509 |
| SuspicIt (AI) | — | 44 | 15 | 0 | 12 | 15 | 0.56 | 0 | 2899 |
| ajjsip118 (AI) | — | 31 | 12 | 0 | 0 | 12 | 0.48 | 1 | 2795 |
| Warsterich (AI) | — | 35 | 16 | 0 | 0 | 13 | 0.49 | 1 | 2490 |
| MeicoloaPRY (AI) | — | 36 | 8 | 0 | 0 | 14 | 0.51 | 1 | 2465 |
| FinityPrime (AI) | — | 28 | 11 | 0 | 0 | 11 | 0.42 | 0 | 1820 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_3_a | Team 1 | 7 | T1emloDuHun, Lang35075, jotelamanling, Lollo1001, Kakosen |
| 7:50 | sector_4_a | Team 2 | 18 | drguyD, Tristian, Swacker35900, ajjsip118, MeicoloaPRY, Warsterich |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.