decode: proto 302 · 2842 stat syncs · 848 zone events · 1099 soldier mappings · 7.17s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Adam4counter@live | 843▲ +3 | 68 | 40 | 3 | 44 | 6 | 2.27 | 2 | 6541 |
| Primman (AI) | — | 57 | 28 | 1 | 0 | 8 | 1.27 | 1 | 4070 |
| LiveNinja (AI) | — | 51 | 27 | 0 | 2 | 11 | 0.78 | 2 | 3563 |
| PTPandamon (AI) | — | 53 | 38 | 0 | 0 | 11 | 0.84 | 2 | 3385 |
| Wizelichu (AI) | — | 52 | 33 | 0 | 0 | 12 | 0.81 | 1 | 3345 |
| brophon35022 (AI) | — | 51 | 28 | 1 | 0 | 11 | 0.88 | 0 | 3140 |
| Hater61205 (AI) | — | 35 | 23 | 0 | 2 | 12 | 0.52 | 2 | 2734 |
| CaptainGuf92160 (AI) | — | 38 | 19 | 0 | 0 | 11 | 0.63 | 2 | 2670 |
| PoyeteRobie (AI) | — | 44 | 29 | 0 | 0 | 10 | 0.81 | 1 | 2604 |
| yuonga37761 (AI) | — | 30 | 21 | 0 | 4 | 12 | 0.45 | 0 | 2119 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ThizzLogic@live | 1147▲ +147 | 124 | 42 | 1 | 48 | 8 | 3.44 | 0 | 7224 |
| xarko@live | 924▼ -69 | 86 | 35 | 0 | 0 | 8 | 1.54 | 0 | 3920 |
| runt107 (AI) | — | 54 | 11 | 0 | 20 | 10 | 0.98 | 0 | 3108 |
| GamerMondo (AI) | — | 59 | 19 | 1 | 0 | 11 | 0.98 | 0 | 2840 |
| henrypoon (AI) | — | 52 | 22 | 0 | 0 | 9 | 0.96 | 0 | 2450 |
| Jungo50 (AI) | — | 49 | 17 | 0 | 0 | 9 | 1.07 | 0 | 2450 |
| sleem82 (AI) | — | 30 | 15 | 0 | 24 | 10 | 0.57 | 0 | 2428 |
| poorsekanatiim4 (AI) | — | 49 | 15 | 0 | 0 | 9 | 0.94 | 0 | 2124 |
| OhMiantCasal (AI) | — | 31 | 17 | 1 | 2 | 6 | 0.89 | 0 | 1927 |
| Martcz (AI) | — | 36 | 15 | 0 | 8 | 7 | 0.84 | 0 | 1924 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:30 | sector_1 | Team 1 | 15 | Adam4counter@live, Wizelichu, Primman, PTPandamon, LiveNinja, CaptainGuf92160, Hater61205 |
| 8:25 | sector_2 | Team 1 | 17 | Adam4counter@live, PTPandamon, LiveNinja, CaptainGuf92160, PoyeteRobie, Hater61205 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.