decode: proto 302 · 1911 stat syncs · 882 zone events · 829 soldier mappings · 5.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MENGal5 | 857▲ +110 | 66 | 44 | 1 | 0 | 6 | 2.64 | 1 | 4150 |
| PapiThaG33k3r@psn ✗ | 648▼ -29 | 33 | 17 | 1 | 0 | 8 | 1.03 | 0 | 2180 |
| Zatroc1 (AI) | — | 24 | 13 | 0 | 0 | 10 | 0.44 | 1 | 1729 |
| Willy41319 (AI) | — | 24 | 16 | 1 | 0 | 11 | 0.43 | 0 | 1710 |
| Nourer34461 (AI) | — | 21 | 17 | 0 | 0 | 9 | 0.41 | 1 | 1670 |
| vergeth565 (AI) | — | 21 | 16 | 0 | 0 | 10 | 0.39 | 1 | 1519 |
| Neo2214 (AI) | — | 19 | 12 | 0 | 8 | 10 | 0.37 | 0 | 1489 |
| arbiter203 ✗ | 554▼ -45 | 20 | 20 | 0 | 0 | 9 | 0.45 | 0 | 1325 |
| Cerence61714 (AI) | — | 16 | 9 | 0 | 0 | 11 | 0.29 | 1 | 1172 |
| Reaper (AI) | — | 18 | 12 | 0 | 2 | 9 | 0.36 | 0 | 1149 |
| xx5r84tyx (AI) | — | 9 | 4 | 0 | 0 | 4 | 0.43 | 0 | 499 |
| PabloCachin (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.14 | 0 | 50 |
| NIS6 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RSL_Loneris | 1689▲ +12 | 208 | 29 | 4 | 1 | 4 | 10.40 | 0 | 10482 |
| skippddos | 1353▲ +8 | 151 | 68 | 1 | 3 | 6 | 5.21 | 0 | 7086 |
| NoTix (AI) | — | 25 | 17 | 0 | 4 | 4 | 1.09 | 0 | 1524 |
| THBLLMUT420D (AI) | — | 14 | 5 | 0 | 10 | 4 | 0.61 | 0 | 1264 |
| MasterScot (AI) | — | 14 | 8 | 0 | 0 | 7 | 0.37 | 0 | 990 |
| zjc4rrhoyp (AI) | — | 15 | 4 | 0 | 4 | 5 | 0.48 | 0 | 958 |
| superpouch21 (AI) | — | 16 | 10 | 0 | 0 | 5 | 0.55 | 0 | 908 |
| sideeangjunter (AI) | — | 19 | 10 | 0 | 0 | 6 | 0.53 | 0 | 900 |
| RealyKall (AI) | — | 14 | 7 | 0 | 4 | 5 | 0.56 | 0 | 830 |
| IHKING (AI) | — | 12 | 6 | 0 | 0 | 4 | 0.46 | 0 | 690 |
| y5w7etpyz9 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:24 | sector_1_a | Team 1 | 14 | MENGal5, vergeth565, Cerence61714, Zatroc1, Nourer34461 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.