decode: proto 302 · 3006 stat syncs · 0 zone events · 1155 soldier mappings · 4.38s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Keroppi#2 | 1234▲ +32 | 148 | 93 | 0 | 11 | 13 | 3.02 | 0 | 9270 |
| 529yaeet3 (AI) | — | 59 | 34 | 1 | 24 | 12 | 0.95 | 0 | 4382 |
| Jere17088 (AI) | — | 47 | 29 | 2 | 0 | 12 | 0.71 | 0 | 3700 |
| Formichel (AI) | — | 53 | 41 | 0 | 0 | 11 | 0.87 | 0 | 3589 |
| GetPlayi (AI) | — | 55 | 35 | 0 | 0 | 11 | 0.93 | 0 | 3540 |
| BoyPurenYaMr (AI) | — | 42 | 31 | 0 | 0 | 10 | 0.75 | 0 | 3273 |
| mimmullfirst7 (AI) | — | 33 | 24 | 1 | 10 | 8 | 0.77 | 0 | 2789 |
| hantistoot21 (AI) | — | 32 | 27 | 0 | 8 | 11 | 0.55 | 0 | 2774 |
| Mizzert27271 (AI) | — | 41 | 31 | 0 | 0 | 10 | 0.72 | 0 | 2555 |
| Youngbaby87@live | 448▼ -51 | 43 | 14 | 0 | 0 | 3 | 2.87 | 0 | 1980 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SuperiorBat4533@live | 917▲ +50 | 76 | 49 | 0 | 59 | 7 | 1.90 | 0 | 6198 |
| FILL41188 (AI) | — | 60 | 29 | 1 | 8 | 12 | 0.85 | 0 | 3313 |
| TheAceBitch (AI) | — | 56 | 29 | 1 | 12 | 10 | 1.04 | 0 | 3268 |
| LeonerChicken (AI) | — | 41 | 27 | 1 | 8 | 9 | 0.87 | 0 | 3104 |
| FunkzTiM (AI) | — | 58 | 36 | 0 | 0 | 11 | 0.94 | 0 | 3075 |
| Benjshaya (AI) | — | 42 | 28 | 1 | 2 | 8 | 0.98 | 0 | 2927 |
| VitoShara (AI) | — | 46 | 25 | 1 | 0 | 11 | 0.81 | 0 | 2743 |
| STESLOWER (AI) | — | 42 | 19 | 0 | 12 | 8 | 0.89 | 0 | 2708 |
| IMONKORY13989 (AI) | — | 38 | 24 | 0 | 6 | 10 | 0.64 | 0 | 2694 |
| COGINGODERI (AI) | — | 48 | 30 | 1 | 0 | 13 | 0.62 | 0 | 2674 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:23 | sector_1 | Team 1 | 0 | |
| 8:51 | sector_2 | Team 1 | 0 | |
| 18:10 | sector_2 | Team 1 | 0 | |
| 22:42 | sector_3 | Team 1 | 0 | |
| 30:32 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.