decode: proto 302 · 1745 stat syncs · 580 zone events · 719 soldier mappings · 2.56s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 보글보글라면 | 964▲ +30 | 102 | 7 | 4 | 12 | 4 | 4.86 | 0 | 4787 |
| WANGDONG | 1230▲ +18 | 109 | 5 | 0 | 21 | 5 | 3.41 | 0 | 4639 |
| gbrfth3b8z | 1040▼ -0 | 81 | 9 | 0 | 0 | 3 | 4.05 | 0 | 3022 |
| vovan3203 | 1298▼ -21 | 44 | 1 | 1 | 0 | 1 | 6.29 | 0 | 2210 |
| adrien_paris | 663▼ -337 | 33 | 8 | 0 | 0 | 5 | 1.57 | 0 | 1330 |
| MUCKIYKITAD (AI) | — | 25 | 2 | 0 | 0 | 3 | 1.56 | 0 | 1109 |
| 6ekor6tym (AI) | — | 22 | 5 | 0 | 0 | 3 | 1.10 | 0 | 1028 |
| Stintchen (AI) | — | 21 | 2 | 0 | 0 | 3 | 1.17 | 0 | 854 |
| kbrocov27 (AI) | — | 16 | 2 | 0 | 0 | 2 | 1.60 | 0 | 803 |
| optuemr344 (AI) | — | 17 | 3 | 0 | 0 | 4 | 0.74 | 0 | 780 |
| CaptaczanCool (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| koonbatt18169 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dahabear (AI) | — | 25 | 11 | 0 | 36 | 10 | 0.39 | 0 | 2414 |
| RUBARBBANDIT | 786▼ -37 | 36 | 25 | 0 | 0 | 7 | 0.78 | 0 | 2165 |
| MAke81 | 563▲ +2 | 23 | 20 | 0 | 0 | 1 | 3.83 | 0 | 1490 |
| rabbjh (AI) | — | 18 | 9 | 0 | 8 | 11 | 0.29 | 0 | 1264 |
| kubiland | 1003▲ +3 | 15 | 11 | 1 | 10 | 5 | 0.65 | 0 | 1251 |
| itsasuranion (AI) | — | 21 | 14 | 0 | 0 | 10 | 0.38 | 0 | 1155 |
| BigDad01 (AI) | — | 21 | 12 | 0 | 0 | 10 | 0.35 | 0 | 1035 |
| Barmon99697 (AI) | — | 17 | 6 | 0 | 0 | 9 | 0.32 | 0 | 785 |
| kakmaro (AI) | — | 12 | 7 | 0 | 2 | 10 | 0.22 | 0 | 709 |
| simcopoo1204 (AI) | — | 6 | 3 | 0 | 8 | 8 | 0.12 | 0 | 624 |
| ___MAXI___79815 ✗ | — | 3 | 2 | 0 | 0 | 1 | 0.33 | 0 | 170 |
| АААААААААА ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Sasseven201 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.