decode: proto 302 · 2652 stat syncs · 0 zone events · 1031 soldier mappings · 4.4s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| seoseojin | 834▲ +14 | 122 | 78 | 4 | 13 | 7 | 4.21 | 0 | 9381 |
| cerega3005 | 914▼ -86 | 90 | 61 | 0 | 17 | 14 | 1.23 | 0 | 5768 |
| ProtK-PAX | 1248▼ -20 | 72 | 34 | 1 | 31 | 8 | 2.06 | 0 | 5385 |
| GABRIEXL | 626▼ -79 | 57 | 47 | 0 | 0 | 3 | 3.17 | 0 | 3578 |
| Raogon213 (AI) | — | 22 | 14 | 0 | 16 | 13 | 0.31 | 0 | 1949 |
| tinitoy2000 (AI) | — | 27 | 11 | 0 | 0 | 11 | 0.45 | 0 | 1734 |
| njko8xd14 (AI) | — | 13 | 6 | 0 | 16 | 11 | 0.22 | 0 | 1519 |
| Conyyy55414 (AI) | — | 20 | 11 | 0 | 2 | 14 | 0.26 | 0 | 1484 |
| Patrying (AI) | — | 19 | 10 | 0 | 0 | 13 | 0.28 | 0 | 1105 |
| bowingalaxerkan (AI) | — | 9 | 6 | 0 | 0 | 4 | 0.41 | 0 | 940 |
| 云仙 ✗ | — | 2 | 1 | 1 | 1 | 2 | 0.40 | 0 | 444 |
| alexaljan (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Elvud-Blues | 1300▲ +300 | 158 | 38 | 3 | 0 | 8 | 3.29 | 0 | 6775 |
| Eisenwerken | 1306▲ +113 | 36 | 10 | 8 | 57 | 5 | 2.77 | 0 | 6014 |
| 11evgenvoctok | 994▼ -6 | 62 | 30 | 1 | 0 | 7 | 1.51 | 0 | 3220 |
| martinquang (AI) | — | 27 | 13 | 1 | 14 | 9 | 0.49 | 0 | 2538 |
| SandyKailCol (AI) | — | 10 | 9 | 0 | 18 | 10 | 0.19 | 0 | 1368 |
| ejzsons (AI) | — | 27 | 13 | 0 | 0 | 10 | 0.49 | 0 | 1343 |
| Player7639 (AI) | — | 12 | 9 | 0 | 16 | 7 | 0.29 | 0 | 1274 |
| stephualthan (AI) | — | 22 | 10 | 0 | 0 | 7 | 0.50 | 0 | 1060 |
| Noob42318 (AI) | — | 8 | 5 | 0 | 0 | 9 | 0.16 | 0 | 524 |
| sirotcua1 (AI) | — | 148 | 0 | 2 | 0 | 0 | 2.24 | 0 | 0 |
| DomCool (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:07 | sector_1 | Team 1 | 0 | |
| 18:13 | sector_1 | Team 1 | 0 | |
| 21:10 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.