decode: proto 302 · 1572 stat syncs · 0 zone events · 572 soldier mappings · 2.53s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dev#212 | 1086▲ +62 | 40 | 18 | 1 | 32 | 9 | 0.89 | 0 | 2830 |
| CandyMain | 1203▲ +147 | 50 | 22 | 1 | 7 | 8 | 1.19 | 0 | 2582 |
| XMrDinkles567 | 1101▲ +61 | 27 | 12 | 1 | 11 | 7 | 0.61 | 0 | 2055 |
| OurSundew8812@live | 777▲ +48 | 25 | 16 | 2 | 2 | 6 | 0.61 | 0 | 1823 |
| DarckMo | 869▲ +17 | 11 | 0 | 3 | 1 | 3 | 1.10 | 0 | 1549 |
| christian0061@psn | 603▼ -22 | 20 | 7 | 0 | 0 | 7 | 0.71 | 0 | 860 |
| KJE_1991@psn | 913▼ -87 | 15 | 11 | 0 | 0 | 7 | 0.52 | 0 | 800 |
| Panzer_Bill | 817▼ -12 | 17 | 2 | 0 | 0 | 0 | 8.50 | 0 | 580 |
| Monkeman7377@live | 400 | 8 | 1 | 0 | 0 | 5 | 0.62 | 0 | 535 |
| playful_defect38@psn | 684▼ -68 | 4 | 0 | 0 | 0 | 5 | 0.19 | 0 | 120 |
| NickCockBa (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| PorticidaPan (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SGChan | 1099▲ +99 | 71 | 23 | 3 | 32 | 4 | 3.94 | 0 | 4482 |
| PekoOp | 1423▲ +34 | 18 | 8 | 4 | 11 | 2 | 1.29 | 0 | 3289 |
| Bardocks-Visionz@psn | 1008▲ +9 | 62 | 15 | 0 | 0 | 4 | 3.88 | 0 | 3003 |
| The_Senate58517 | 1055▲ +55 | 36 | 24 | 0 | 0 | 4 | 2.00 | 0 | 2930 |
| CEO_CODE-X | 1302▲ +43 | 16 | 15 | 0 | 23 | 6 | 0.44 | 0 | 2772 |
| ksubitaru@psn | 649▼ -18 | 19 | 12 | 2 | 0 | 3 | 1.73 | 0 | 2283 |
| GermaniumFluorin | 836▼ -164 | 19 | 10 | 0 | 0 | 5 | 0.95 | 0 | 1222 |
| Dinnerbone5571@live ✗ | 400 | 23 | 17 | 0 | 0 | 8 | 0.72 | 0 | 1220 |
| Mandocon (AI) | — | 11 | 8 | 0 | 0 | 7 | 0.26 | 0 | 733 |
| Masonman13093@live | 400 | 2 | 2 | 0 | 0 | 3 | 0.25 | 0 | 273 |
| andreenradov21 (AI) | — | 2 | 1 | 0 | 0 | 1 | 0.40 | 0 | 94 |
| corelux ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| pasharnaos (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| noomson (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:08 | sector_1 | Team 2 | 0 | |
| 8:19 | sector_2 | Team 2 | 0 | |
| 13:08 | sector_2 | Team 2 | 0 | |
| 16:14 | sector_3 | Team 2 | 0 | |
| 18:06 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.