decode: proto 302 · 2844 stat syncs · 0 zone events · 976 soldier mappings · 4.15s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| De_SadTTV | 1089▲ +55 | 112 | 35 | 3 | 39 | 11 | 1.65 | 0 | 7575 |
| Estella#1 | 712▼ -51 | 46 | 40 | 0 | 0 | 15 | 0.77 | 0 | 3699 |
| Apache94ベルセルク | 1324▲ +15 | 51 | 41 | 0 | 14 | 12 | 1.00 | 0 | 3242 |
| 아조브UKRAINE_AZOV | 1060▲ +60 | 56 | 28 | 1 | 12 | 3 | 2.95 | 0 | 3114 |
| YEDHEESHAWTY | 896▼ -104 | 32 | 12 | 4 | 0 | 4 | 2.29 | 0 | 3106 |
| S-E-R-T-A-B | 597▼ -87 | 36 | 14 | 0 | 4 | 13 | 0.47 | 0 | 2700 |
| 4ertik_16 | 1155▼ -63 | 32 | 20 | 1 | 0 | 12 | 0.60 | 0 | 2533 |
| airat985 | 595▼ -63 | 30 | 19 | 0 | 0 | 11 | 0.52 | 0 | 2242 |
| Ershov083 | 784▼ -216 | 19 | 16 | 0 | 0 | 11 | 0.37 | 0 | 1238 |
| willio91011 (AI) | — | 9 | 4 | 0 | 14 | 9 | 0.19 | 0 | 1013 |
| Dzhigit_Batyrov ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PotatoGeneral | 1344▲ +140 | 62 | 47 | 1 | 27 | 9 | 1.15 | 0 | 5125 |
| 桃井最中Monaka | 1148▲ +81 | 65 | 22 | 5 | 0 | 9 | 1.86 | 0 | 4531 |
| Ivan090207 | 1317▲ +95 | 62 | 40 | 2 | 22 | 9 | 1.00 | 0 | 4272 |
| spygreat | 1669▲ +58 | 68 | 21 | 1 | 47 | 9 | 1.89 | 0 | 4046 |
| Королева_Кризалис | 489▲ +89 | 57 | 27 | 0 | 8 | 4 | 2.71 | 0 | 4040 |
| KAPITAN8569 | 573▲ +85 | 83 | 20 | 1 | 0 | 8 | 1.48 | 0 | 3665 |
| ukr_ | 1213▲ +213 | 52 | 18 | 0 | 16 | 6 | 1.44 | 0 | 2692 |
| Zoli08HUN@live | 968▼ -47 | 21 | 12 | 0 | 0 | 7 | 0.39 | 0 | 1650 |
| ___________97788 | 612▼ -9 | 19 | 16 | 0 | 25 | 7 | 0.45 | 0 | 1192 |
| HARD_TIMES0243@psn | 919▼ -81 | 11 | 4 | 0 | 0 | 6 | 0.38 | 0 | 583 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:08 | sector_1_a | Team 1 | 0 | |
| 14:48 | sector_1_a | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.