decode: proto 302 · 2745 stat syncs · 914 zone events · 1055 soldier mappings · 6.56s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ISNJohn | 1059▲ +59 | 273 | 28 | 1 | 2 | 5 | 7.38 | 0 | 10179 |
| LurifaxDK | 1095▲ +95 | 121 | 19 | 3 | 1 | 6 | 4.32 | 0 | 6242 |
| OneSolotDraam (AI) | — | 51 | 35 | 0 | 8 | 8 | 1.24 | 0 | 3544 |
| CheeseSrin (AI) | — | 36 | 15 | 0 | 14 | 8 | 0.82 | 0 | 2297 |
| Ghostboll63164 (AI) | — | 43 | 27 | 0 | 0 | 7 | 1.16 | 0 | 2174 |
| loneputicha (AI) | — | 38 | 11 | 0 | 0 | 6 | 1.31 | 0 | 1663 |
| sengyan (AI) | — | 23 | 16 | 1 | 0 | 5 | 0.82 | 0 | 1652 |
| darii001 (AI) | — | 32 | 14 | 0 | 0 | 7 | 0.86 | 0 | 1548 |
| Dely21836 (AI) | — | 31 | 11 | 0 | 0 | 7 | 0.82 | 0 | 1420 |
| s6w2jd6ko (AI) | — | 19 | 11 | 0 | 0 | 6 | 0.56 | 0 | 985 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| stefoxick (AI) | — | 32 | 20 | 0 | 64 | 13 | 0.42 | 2 | 4558 |
| xr30mg | 647▼ -26 | 82 | 17 | 2 | 0 | 7 | 3.42 | 0 | 4375 |
| tvsjack (AI) | — | 48 | 25 | 0 | 0 | 13 | 0.71 | 3 | 3825 |
| Gombardlan (AI) | — | 34 | 21 | 0 | 0 | 12 | 0.49 | 2 | 2605 |
| HOSLIYgam (AI) | — | 25 | 13 | 0 | 30 | 15 | 0.32 | 1 | 2539 |
| Frozey67724 (AI) | — | 30 | 27 | 0 | 4 | 14 | 0.39 | 1 | 2414 |
| junninpunkaulh (AI) | — | 25 | 20 | 0 | 0 | 16 | 0.26 | 1 | 2134 |
| DanzekPetra (AI) | — | 17 | 11 | 0 | 34 | 15 | 0.19 | 0 | 2068 |
| u4w7oc77sh (AI) | — | 21 | 12 | 0 | 0 | 10 | 0.36 | 0 | 1110 |
| kimonsnox (AI) | — | 12 | 7 | 0 | 2 | 6 | 0.35 | 0 | 794 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:28 | sector_1_b | Team 2 | 12 | stefoxick, Frozey67724, Gombardlan, HOSLIYgam, tvsjack, junninpunkaulh |
| 12:05 | sector_2_b | Team 2 | 6 | Gombardlan, tvsjack |
| 15:21 | sector_3_b | Team 2 | 5 | stefoxick, tvsjack |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.