decode: proto 302 · 1052 stat syncs · 262 zone events · 363 soldier mappings · 1.33s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BuGor#1 | 980▼ -28 | 26 | 12 | 0 | 0 | 1 | 2.00 | 0 | 1180 |
| FoolestMels (AI) | — | 13 | 9 | 0 | 4 | 4 | 0.68 | 0 | 848 |
| prophareline (AI) | — | 14 | 10 | 0 | 0 | 4 | 0.67 | 0 | 840 |
| MeicoloaPRY (AI) | — | 8 | 6 | 0 | 10 | 4 | 0.36 | 0 | 784 |
| m48quhcwma (AI) | — | 12 | 8 | 0 | 4 | 4 | 0.60 | 0 | 764 |
| VolksRem (AI) | — | 12 | 5 | 0 | 2 | 3 | 0.75 | 0 | 684 |
| petyuanormso (AI) | — | 11 | 6 | 0 | 2 | 2 | 0.85 | 0 | 684 |
| Solomin001 | 570▼ -129 | 12 | 5 | 0 | 0 | 3 | 1.33 | 0 | 675 |
| Novaniato (AI) | — | 9 | 5 | 0 | 0 | 3 | 0.56 | 0 | 464 |
| gameror123 (AI) | — | 5 | 0 | 0 | 2 | 4 | 0.25 | 0 | 304 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yoppii0505 | 1244▲ +125 | 61 | 16 | 0 | 0 | 1 | 6.10 | 1 | 3260 |
| wzzanjamen1325 (AI) | — | 11 | 7 | 1 | 4 | 2 | 0.65 | 2 | 1914 |
| ColdBob (AI) | — | 14 | 6 | 0 | 4 | 2 | 1.00 | 1 | 1684 |
| NoNWang (AI) | — | 12 | 7 | 0 | 0 | 1 | 1.33 | 1 | 1570 |
| cjetytorm (AI) | — | 12 | 9 | 0 | 0 | 3 | 0.71 | 1 | 1360 |
| OxTabeN (AI) | — | 11 | 5 | 0 | 0 | 3 | 0.73 | 2 | 1295 |
| luboyra123 (AI) | — | 12 | 5 | 0 | 0 | 2 | 0.92 | 2 | 1190 |
| acfxzdpuz (AI) | — | 9 | 7 | 0 | 2 | 2 | 0.60 | 1 | 1064 |
| ZerainSlayer (AI) | — | 4 | 4 | 0 | 0 | 0 | 1.00 | 1 | 750 |
| azrugn2 (AI) | — | 11 | 7 | 0 | 0 | 2 | 1.10 | 0 | 685 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:44 | sector_3_c | Team 2 | 14 | yoppii0505, acfxzdpuz, cjetytorm, ZerainSlayer, ColdBob, OxTabeN |
| 6:48 | sector_2_a | Team 2 | 5 | luboyra123, wzzanjamen1325, OxTabeN |
| 10:02 | o0h12 | Team 2 | 8 | luboyra123, wzzanjamen1325, NoNWang |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.