decode: proto 302 · 2711 stat syncs · 1278 zone events · 1051 soldier mappings · 3.84s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AFRO2220@psn | 1082▲ +96 | 172 | 45 | 6 | 2 | 4 | 9.56 | 0 | 10585 |
| Ambrober@live | 958▼ -48 | 88 | 28 | 0 | 39 | 8 | 2.10 | 0 | 4298 |
| itsanuta (AI) | — | 45 | 12 | 0 | 16 | 9 | 1.00 | 0 | 2438 |
| jencinh666 (AI) | — | 34 | 15 | 0 | 14 | 11 | 0.61 | 0 | 2088 |
| mijios (AI) | — | 42 | 21 | 0 | 0 | 10 | 0.81 | 0 | 2086 |
| Goddybucz (AI) | — | 28 | 19 | 0 | 14 | 8 | 0.68 | 0 | 2004 |
| Kuker (AI) | — | 34 | 18 | 0 | 10 | 7 | 0.85 | 0 | 1982 |
| sanchi40647 (AI) | — | 34 | 20 | 0 | 0 | 10 | 0.63 | 0 | 1900 |
| Hisuscin61796 (AI) | — | 37 | 10 | 0 | 8 | 9 | 0.80 | 0 | 1878 |
| mpshlen1 (AI) | — | 39 | 15 | 0 | 0 | 10 | 0.70 | 0 | 1844 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| morimoriJapan@psn | 956▼ -44 | 104 | 68 | 1 | 4 | 9 | 1.86 | 0 | 6678 |
| Time611 (AI) | — | 55 | 42 | 0 | 6 | 10 | 0.96 | 2 | 4514 |
| JeengSaber (AI) | — | 36 | 22 | 2 | 12 | 10 | 0.68 | 3 | 3888 |
| RazerBigBud (AI) | — | 45 | 27 | 1 | 0 | 10 | 0.87 | 0 | 3225 |
| jjgx165 (AI) | — | 49 | 22 | 0 | 0 | 13 | 0.71 | 2 | 3150 |
| Nipo (AI) | — | 35 | 23 | 0 | 18 | 12 | 0.53 | 1 | 3108 |
| GerichDog (AI) | — | 38 | 24 | 0 | 0 | 11 | 0.66 | 1 | 2870 |
| loveldaisema (AI) | — | 34 | 26 | 0 | 4 | 9 | 0.72 | 1 | 2600 |
| Baba124 (AI) | — | 31 | 22 | 0 | 0 | 11 | 0.53 | 1 | 2090 |
| Erich2112 (AI) | — | 19 | 13 | 0 | 8 | 7 | 0.47 | 0 | 1520 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:00 | sector_1 | Team 2 | 10 | Time611, jjgx165, JeengSaber, loveldaisema |
| 10:43 | sector_2_b | Team 2 | 2 | JeengSaber |
| 21:08 | sector_3_b | Team 2 | 10 | Time611, jjgx165, GerichDog, JeengSaber, Nipo, Baba124 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.