ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-11 12:49start (UTC)
30:42length
1024kills
Team 1winner

decode: proto 302 · 2696 stat syncs · 1206 zone events · 1062 soldier mappings · 4.53s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
MadameWakaba1159▲ +1591323713163.4706953
wundervaffe337840▲ +46973330103.0305175
macrantoerer (AI)5725016101.0803389
zienonmedy0841 (AI)563001681.2203304
AceChefful (AI)422502480.9503098
Methe12207 (AI)53280081.1802724
NooblesPR (AI)451902110.7802026
StolpaShot (AI)33150470.9701839
WoonV (AI)32200080.7301758
IsanBoiy20197 (AI)26120070.7201267

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
PRIDE#15866▼ -7071471062.9614215
ProStar14033 (AI)43291290.7323378
coollip (AI)45301080.9813293
enateagaro (AI)532710140.6813210
dumin66 (AI)432808110.6713168
XxGTXXX1XT (AI)413200110.5523164
Archen11 (AI)372300100.7113050
ilocsa11 (AI)301008110.4312273
ReZee03 (AI)27190680.5312128
ss25007 (AI)291710120.4501934

Captures

1–3 of 3 captures
per page
Time ZoneTeamSoldiersCredited players
2:43sector_1_bTeam 214coollip, enateagaro, Archen11, XxGTXXX1XT, ilocsa11, ProStar14033
11:35sector_2_aTeam 26PRIDE#15, ReZee03, ProStar14033
19:05sector_3_aTeam 25dumin66, XxGTXXX1XT
1–3 of 3 captures
per page

All decoded stats (312 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedengineer_rally_point_usagelong_range_killstank_killsfortification_destoyedinfantry_squad_wipeoutbest_killstreak_grenadebest_killstreak_meleebest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10grenade_killsheadshotskills_by_rifle_kindkills_by_sniper_kindmelee_killsrifle_killssubmachine_gun_killsengineer_ammo_box_usagekills_by_anti_tank_kindkills_by_assault_kindkills_by_engineer_kindkills_by_tanker_kindkills_using_tankfirst_bloodfortification_builtinfantry_mine_killskills_by_medic_kindlauncher_killsshotgun_killstank_commander_killstank_kills_by_anti_tank_kindtank_kills_by_tanker_kind
TOTAL1386134631373116101319899057618356262244145436995867130383456458137742256736595315712103113
MadameWakaba186953168519387132110613371241223231141382732653214435232357
wundervaffe3377517516641432119792103313411991414624129307231363033
PRIDE#15242151703162477167647120113217111223185431218121011
macrantoerer (AI)9338915545531057171082581
ProStar14033 (AI)33378154855910431591292131
zienonmedy0841 (AI)83304158744695622883081
coollip (AI)432931550346845298301311
enateagaro (AI)5321014446781453311427121
dumin66 (AI)63168150856412432511428241
XxGTXXX1XT (AI)53164154457512412111322
AceChefful (AI)1230981570444942138122512
Archen11 (AI)1330501494352103517102321
Methe12207 (AI)1427241624345953158281
ilocsa11 (AI)8227314903691230111141014131
ReZee03 (AI)32128156335192714831913
NooblesPR (AI)420261541258124571111911
ss25007 (AI)219341471265122916121711
StolpaShot (AI)71839161973483325721521
WoonV (AI)51758161854493220820
IsanBoiy20197 (AI)31267159623682697121
1–20 of 20 players
per page

Weapon breakdown

1–25 of 240 weapon rows12310next ›
per page
Player WeaponKills
environment / unattributed2
AceCheffulBerezin Smg7
AceCheffulMadsen7
AceCheffulMosin M916
AceCheffulArtillery4
AceCheffulMosin M444
AceCheffulMosin M383
AceCheffulPpsh 41 Obrez Ussr3
AceCheffulMosin M91 302
AceCheffulSks 442
AceCheffulenvironment / unattributed1
AceCheffulF11
AceCheffulFedorov Rifle 5 Rounds1
AceCheffulMosin Dragoon1
AceCheffulMosin M19071
Archen11Type 100 Paratrooper Smg11
Archen11Arisaka Type 38 Carbine4
Archen11Explosion Pack3
Archen11Type 11 Lmg3
Archen11Arisaka Type 382
Archen11Arisaka Type 99 Early Short2
Archen11Japanese Type I Carcano2
Archen11Molotov2
Archen11Mp 34 Jp2
Archen11Thompson M1921 Jp2
1–25 of 240 weapon rows12310next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.