decode: proto 302 · 1939 stat syncs · 854 zone events · 559 soldier mappings · 2.44s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GospodePomiluj | 818▲ +131 | 92 | 73 | 0 | 1 | 3 | 4.60 | 1 | 6199 |
| JoraFreedman | 1210▲ +163 | 73 | 45 | 0 | 18 | 3 | 3.84 | 1 | 4931 |
| kermy3 (AI) | — | 14 | 11 | 0 | 6 | 4 | 0.64 | 2 | 2359 |
| MifelingFiel (AI) | — | 16 | 13 | 0 | 2 | 3 | 0.84 | 1 | 2304 |
| 1dxq3zh95 (AI) | — | 15 | 7 | 1 | 0 | 4 | 0.71 | 2 | 1955 |
| LondBean (AI) | — | 19 | 13 | 0 | 2 | 4 | 0.76 | 1 | 1809 |
| Clark81 (AI) | — | 14 | 10 | 0 | 4 | 3 | 0.61 | 1 | 1544 |
| LordWeabyHaid (AI) | — | 22 | 10 | 0 | 0 | 3 | 1.10 | 0 | 1360 |
| hongristerchen (AI) | — | 19 | 17 | 0 | 0 | 4 | 0.79 | 0 | 1200 |
| DIK1964 | 474▼ -50 | 17 | 7 | 1 | 0 | 2 | 2.43 | 0 | 1140 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MadMaxPainGerman | 861▼ -67 | 51 | 34 | 1 | 9 | 5 | 1.96 | 0 | 4074 |
| Gvnn_ | 826▼ -174 | 43 | 21 | 1 | 9 | 4 | 2.15 | 1 | 3157 |
| douy51592 (AI) | — | 16 | 13 | 0 | 0 | 6 | 0.47 | 1 | 1795 |
| Echileye (AI) | — | 14 | 13 | 0 | 0 | 5 | 0.41 | 1 | 1705 |
| LilJohnReaper (AI) | — | 16 | 11 | 0 | 0 | 6 | 0.43 | 0 | 1565 |
| ON89197 (AI) | — | 13 | 10 | 0 | 0 | 5 | 0.45 | 0 | 1500 |
| MattRe (AI) | — | 6 | 3 | 1 | 0 | 5 | 0.22 | 1 | 1399 |
| andreamie200 (AI) | — | 15 | 11 | 0 | 0 | 5 | 0.56 | 0 | 1305 |
| PandaLinko (AI) | — | 10 | 8 | 0 | 18 | 7 | 0.23 | 0 | 1288 |
| ViloldCuck (AI) | — | 15 | 12 | 0 | 8 | 5 | 0.58 | 0 | 1219 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:45 | capzone[poly] | Team 1 | 11 | kermy3, 1dxq3zh95, LondBean |
| 1:46 | street | Team 2 | 13 | Gvnn_, douy51592, Echileye, MattRe |
| 2:39 | hotel | Team 1 | 10 | GospodePomiluj, JoraFreedman |
| 3:07 | street | Team 1 | 10 | kermy3, 1dxq3zh95, Clark81, MifelingFiel |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.