decode: proto 302 · 2280 stat syncs · 664 zone events · 919 soldier mappings · 4.9s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sashaasl | 1337▲ +42 | 90 | 60 | 1 | 29 | 10 | 1.38 | 1 | 7223 |
| ForeShadowed | 1172▼ -50 | 85 | 42 | 3 | 1 | 15 | 1.47 | 0 | 5210 |
| Jooldann | 1040▼ -47 | 69 | 51 | 0 | 0 | 11 | 1.21 | 1 | 3980 |
| hasty-synapse3@psn ✗ | 931▼ -69 | 39 | 18 | 1 | 7 | 12 | 0.75 | 0 | 2308 |
| danishick (AI) | — | 16 | 10 | 0 | 6 | 9 | 0.33 | 1 | 1539 |
| DemonMion57450 (AI) | — | 22 | 7 | 1 | 8 | 15 | 0.29 | 0 | 1394 |
| ShironKiller (AI) | — | 16 | 4 | 0 | 0 | 12 | 0.26 | 0 | 624 |
| Corni19170 (AI) | — | 9 | 3 | 0 | 6 | 6 | 0.25 | 0 | 614 |
| wj37hz3cb1 (AI) | — | 4 | 3 | 0 | 0 | 2 | 0.27 | 1 | 405 |
| argus12315451 (AI) | — | 4 | 2 | 0 | 2 | 4 | 0.16 | 0 | 349 |
| 하늘물나무 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time68882 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| sdible691 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FlowingFlutes | 1396▲ +77 | 191 | 10 | 7 | 0 | 6 | 4.24 | 0 | 7460 |
| lufei1hao | 1542▲ +101 | 111 | 32 | 2 | 40 | 2 | 12.33 | 0 | 6232 |
| PrabowoSoldier | 544▲ +5 | 72 | 18 | 1 | 9 | 4 | 2.67 | 0 | 3381 |
| TommyZat (AI) | — | 12 | 4 | 0 | 30 | 6 | 0.32 | 0 | 1578 |
| Birbert81185 (AI) | — | 12 | 8 | 0 | 26 | 7 | 0.29 | 0 | 1559 |
| SturplePL (AI) | — | 23 | 15 | 0 | 0 | 7 | 0.56 | 0 | 1554 |
| NightKillon (AI) | — | 19 | 2 | 0 | 2 | 9 | 0.39 | 0 | 894 |
| zfh0y39chron (AI) | — | 14 | 8 | 0 | 2 | 7 | 0.33 | 0 | 857 |
| Johnxy8 (AI) | — | 7 | 4 | 0 | 0 | 6 | 0.21 | 0 | 550 |
| Kile (AI) | — | 45 | 0 | 0 | 0 | 0 | 1.36 | 1 | 0 |
| ErSwagFoY (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:11 | sector_1_a | Team 1 | 7 | Kile, sashaasl, Jooldann, danishick, wj37hz3cb1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.