decode: proto 302 · 3685 stat syncs · 0 zone events · 1233 soldier mappings · 9.25s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Proftrof | 1914▲ +7 | 115 | 65 | 3 | 6 | 14 | 1.67 | 0 | 8490 |
| uiop935 | 1457▲ +15 | 74 | 45 | 3 | 45 | 16 | 0.61 | 0 | 7392 |
| __aki83481 | 1285▼ -16 | 81 | 28 | 7 | 0 | 15 | 1.42 | 0 | 5373 |
| Yeldozz | 696▼ -46 | 61 | 35 | 2 | 7 | 20 | 0.76 | 0 | 5233 |
| Moontur11 | 845▼ -81 | 63 | 19 | 1 | 9 | 11 | 1.02 | 0 | 3648 |
| Gibz977@psn | 1018▼ -108 | 58 | 26 | 0 | 0 | 12 | 0.87 | 0 | 3303 |
| OOO_ADMIRALYASE | 789▼ -31 | 29 | 10 | 1 | 44 | 5 | 1.26 | 0 | 2904 |
| moutanth ✗ | — | 25 | 8 | 1 | 0 | 3 | 1.39 | 0 | 1555 |
| reomonster (AI) | — | 11 | 8 | 0 | 8 | 11 | 0.20 | 0 | 874 |
| Sanya_2_2_8_0_0 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| daimenov (AI) | — | 46 | 0 | 0 | 0 | 0 | 0.75 | 0 | 0 |
| sirotcua1 (AI) | — | 9 | 0 | 9 | 0 | 0 | 1.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MOIER | 854▲ +130 | 99 | 28 | 4 | 18 | 9 | 2.36 | 0 | 6246 |
| MalFinch | 1517▲ +87 | 39 | 23 | 7 | 36 | 14 | 0.80 | 0 | 6240 |
| Huxy9lce | 1292▲ +60 | 93 | 34 | 5 | 1 | 10 | 3.00 | 0 | 6108 |
| phamcuong2603198 | 1387▲ +18 | 65 | 41 | 0 | 44 | 10 | 1.51 | 0 | 4879 |
| katzebuija | 1081▲ +24 | 82 | 45 | 1 | 0 | 12 | 1.26 | 0 | 4650 |
| TerranceG#1 | 904▼ -10 | 51 | 26 | 3 | 4 | 13 | 0.85 | 0 | 4513 |
| Sp0ng3b0bGER@live | 1382▲ +32 | 87 | 30 | 2 | 0 | 12 | 1.24 | 0 | 4430 |
| darmstadtio | 685▼ -6 | 46 | 15 | 1 | 29 | 16 | 0.41 | 0 | 3008 |
| StUffzWH | 1166▼ -12 | 29 | 16 | 1 | 34 | 9 | 0.50 | 0 | 2927 |
| imi_johann | 400 | 18 | 10 | 1 | 21 | 9 | 0.38 | 0 | 1745 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:08 | sector_1 | Team 1 | 0 | |
| 10:23 | sector_2 | Team 1 | 0 | |
| 21:11 | sector_2 | Team 1 | 0 | |
| 29:06 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.