decode: proto 302 · 1035 stat syncs · 324 zone events · 326 soldier mappings · 4.81s · game 0.7.4.72
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:07 | sector_1 | Axis | 10 | Steve_10_1988@psn, Hortu_42@psn, SANYAWOSTOK, missxuzhou |
| 4:15 | sector_2_b | Axis | 6 | konru2009, Mahmoud-277@psn, RооN, SANYAWOSTOK |
| 5:03 | sector_3 | Axis | 6 | konru2009, SOCCER7, Mahmoud-277@psn, missxuzhou |
| 7:06 | sector_4_a | Axis | 2 | 4eco3joo1 |
| 8:08 | sector_5_a | Axis | 8 | konru2009, RооN |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.