decode: proto 302 · 1042 stat syncs · 298 zone events · 359 soldier mappings · 1.48s · game 0.7.4.72
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| id_suffer@psn | 1310▲ +3 | 48 | 37 | 0 | 1 | 1 | 12.00 | 2 | 3940 |
| olden-kame25@psn | 1105▲ +14 | 38 | 11 | 1 | 7 | 1 | 4.75 | 2 | 3071 |
| WaiKing (AI) | — | 13 | 9 | 0 | 2 | 2 | 0.87 | 2 | 1909 |
| mornis (AI) | — | 20 | 12 | 0 | 0 | 3 | 1.18 | 1 | 1740 |
| Unmarcicahter (AI) | — | 11 | 4 | 0 | 0 | 2 | 1.10 | 1 | 1375 |
| sharkhogoadim4 (AI) | — | 14 | 13 | 0 | 0 | 3 | 0.88 | 0 | 1175 |
| Lauracz (AI) | — | 4 | 3 | 0 | 0 | 2 | 0.36 | 2 | 1170 |
| otka17883 (AI) | — | 16 | 4 | 0 | 0 | 3 | 0.84 | 1 | 1075 |
| Romaniel (AI) | — | 14 | 4 | 0 | 0 | 2 | 1.00 | 0 | 825 |
| Andy30197 (AI) | — | 5 | 0 | 0 | 0 | 2 | 0.50 | 0 | 234 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jakoFAK@psn | 1354▼ -61 | 38 | 5 | 1 | 3 | 3 | 1.90 | 0 | 1654 |
| ApeNikes (AI) | — | 14 | 8 | 0 | 0 | 3 | 0.82 | 0 | 755 |
| pundabuse (AI) | — | 12 | 9 | 0 | 0 | 4 | 0.55 | 0 | 630 |
| mavian21035 (AI) | — | 9 | 6 | 0 | 0 | 3 | 0.53 | 0 | 570 |
| ClonePerice (AI) | — | 12 | 6 | 0 | 0 | 4 | 0.41 | 0 | 565 |
| gyong0948 (AI) | — | 12 | 6 | 0 | 0 | 3 | 0.75 | 0 | 560 |
| BEDNuHe (AI) | — | 9 | 7 | 0 | 0 | 3 | 0.50 | 0 | 550 |
| ofsepe (AI) | — | 7 | 3 | 0 | 0 | 3 | 0.37 | 0 | 345 |
| VirtOCh (AI) | — | 5 | 4 | 0 | 2 | 3 | 0.31 | 0 | 344 |
| me1sx56yj (AI) | — | 4 | 2 | 0 | 0 | 1 | 0.44 | 0 | 190 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:50 | sector_3_a | Team 1 | 4 | id_suffer@psn, WaiKing, Lauracz |
| 7:13 | sector_4_a | Team 1 | 8 | id_suffer@psn, olden-kame25@psn, Unmarcicahter |
| 10:08 | sector_5_a | Team 1 | 8 | olden-kame25@psn, WaiKing, Lauracz, mornis, otka17883 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.