ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityDomination · domination · SQUADS · standard
2026-06-17 08:09start (UTC)
14:29length
477kills
Team 2winner

decode: proto 304 · 2063 stat syncs · 816 zone events · 530 soldier mappings · 3.94s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
kieran100uk@live724000112.0014020
NoNWang (AI)14302650.5622799
WillGood4 (AI)231401260.6412354
CacosTAV (AI)13801450.5902169
GarrusOrs@live363014036.0002130
GINXIEN (AI)20130050.7102060
danae51008 (AI)19111050.6602055
baker42215 (AI)16140030.9402019
Ialas27105 (AI)1050080.2401030
WattleGames (AI)1450050.581985

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ActionCloud@live923302235.7515563
Snip35010 (AI)221212031.0002959
Inaap (AI)1470840.5802444
Itsando (AI)1930050.6602035
ZogolasOtofat (AI)18110060.5301970
jeysteck (AI)1290040.5011795
PandaMreast60 (AI)18130030.7201725
Gaba9217 (AI)1150040.4411570
IlekSand (AI)1370040.5221500
minhgamer20 (AI)8001840.4201044

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
1:37capzone[poly]Team 211IlekSand, Gaba9217, jeysteck
2:23streetTeam 26ActionCloud@live
2:57streetTeam 17kieran100uk@live, WattleGames, WillGood4, NoNWang
3:24hotelTeam 23IlekSand
10:49hotelTeam 11NoNWang
1–5 of 5 captures
per page

All decoded stats (290 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathspoints_capturedkills_while_defending_pointassistsengineer_building_usageengineer_rally_point_usagebest_possessed_infantry_killstreak_10long_range_killsartillery_killsbest_killstreak_artillerybest_killstreak_machine_gunbest_killstreak_semiautofortification_builtfortification_destoyedheadshotskills_by_mgun_kindkills_by_radioman_kindkills_by_rifle_kindmachine_gun_killssemiauto_killstank_killsapc_killsbest_killstreak_riflebest_killstreak_submachine_gunfirst_bloodinfantry_bomb_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_assault_kindkills_by_engineer_buildingskills_by_engineer_kindkills_by_sniper_kindlauncher_killsrifle_killssubmachine_gun_killstank_kills_by_anti_tank_kind
TOTAL4422614402164472102464316164833379305959317141461166221652018703221403122368283120364331
ActionCloud@live55637852916492781232211010115779921129121018194031228283120433
kieran100uk@live402081556627269321183177527956885213
Snip35010 (AI)29597524224221210322110101
NoNWang (AI)2799696225614825311131311
Inaap (AI)244471022451495422244
WillGood4 (AI)23546585367231311613266
CacosTAV (AI)216971722251395513177
GarrusOrs@live21308283611363628214136361
GINXIEN (AI)2060685228620665274
danae51008 (AI)20557112296198552641
Itsando (AI)20357033296191415222
baker42215 (AI)20197402174165113231
ZogolasOtofat (AI)1970669234718546271
jeysteck (AI)1795720224512874322
PandaMreast60 (AI)1725727225418883253
Gaba9217 (AI)157071432551163422
IlekSand (AI)150072942551384423
minhgamer20 (AI)10447232195854199
Ialas27105 (AI)103061424191055812
WattleGames (AI)98570622461445511
1–20 of 20 players
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Weapon breakdown

1–25 of 140 weapon rows1236next ›
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Player WeaponKills
environment / unattributed2
ActionCloud@liveArisaka Type 99 Long Sniper40
ActionCloud@liveType Hei Rifle19
ActionCloud@liveNambu Type 97 Lmg9
ActionCloud@liveStationary Type 92 Hmg9
ActionCloud@liveArtillery7
ActionCloud@liveJp Navy Type97Mod6 60Kg2
ActionCloud@liveArisaka Type 972
ActionCloud@liveMp 28 Jp2
ActionCloud@liveArisaka Type 99 Early Short1
ActionCloud@liveType 100 Smg Early1
CacosTAV45Mm 20K2
CacosTAVMadsen2
CacosTAVMosin M442
CacosTAVPps 432
CacosTAVPpsh 41 Obrez Ussr2
CacosTAVBerezin Smg1
CacosTAVFedorov Rifle 5 Rounds1
CacosTAVPpd 341
GINXIENMadsen7
GINXIENMosin M19073
GINXIENBerezin Smg2
GINXIENPpd 342
GINXIENExplosion Pack1
GINXIENMosin M441
1–25 of 140 weapon rows1236next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.