decode: proto 304 · 1878 stat syncs · 0 zone events · 796 soldier mappings · 6.35s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Elysium2176@live | — | 103 | 71 | 0 | 81 | 5 | 3.03 | 0 | 6922 |
| abengo99 (AI) | — | 20 | 19 | 1 | 28 | 4 | 0.95 | 0 | 2868 |
| l97699 (AI) | — | 33 | 25 | 0 | 10 | 7 | 0.80 | 0 | 2214 |
| MAOTOTINLATIRO (AI) | — | 17 | 10 | 0 | 0 | 5 | 0.63 | 0 | 1344 |
| Triple919 (AI) | — | 26 | 17 | 0 | 0 | 4 | 1.04 | 0 | 1310 |
| yyw461zyj3 (AI) | — | 22 | 6 | 0 | 0 | 6 | 0.71 | 0 | 1134 |
| HeadKile (AI) | — | 16 | 15 | 0 | 0 | 6 | 0.47 | 0 | 1120 |
| KeyPlaychan (AI) | — | 20 | 13 | 0 | 0 | 3 | 1.05 | 0 | 1078 |
| Wolf101 (AI) | — | 10 | 7 | 0 | 0 | 5 | 0.38 | 0 | 560 |
| Steph | — | 187 | 0 | 3 | 0 | 0 | 37.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ITS_El_Diablo__@psn | — | 94 | 86 | 1 | 17 | 8 | 2.35 | 0 | 7011 |
| ndasuwhy11 (AI) | — | 16 | 13 | 0 | 32 | 9 | 0.28 | 0 | 2094 |
| LLG8303 (AI) | — | 24 | 21 | 0 | 0 | 10 | 0.44 | 0 | 1745 |
| baker42215 (AI) | — | 29 | 20 | 0 | 0 | 7 | 0.76 | 0 | 1610 |
| ptanichyi118921 (AI) | — | 16 | 11 | 0 | 4 | 7 | 0.38 | 0 | 1569 |
| PigglaFrog (AI) | — | 16 | 15 | 0 | 14 | 10 | 0.28 | 0 | 1524 |
| DustyGamer11 (AI) | — | 16 | 12 | 0 | 0 | 7 | 0.39 | 0 | 1517 |
| z8wxjguwj (AI) | — | 20 | 17 | 0 | 0 | 6 | 0.53 | 0 | 1285 |
| sedvaff (AI) | — | 11 | 11 | 0 | 10 | 9 | 0.22 | 0 | 1054 |
| joshamimaker (AI) | — | 7 | 6 | 0 | 8 | 9 | 0.15 | 0 | 813 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:21 | sector_1 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.