decode: proto 304 · 2265 stat syncs · 0 zone events · 836 soldier mappings · 8.12s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Пельмень23 | 1655▲ +37 | 82 | 39 | 4 | 14 | 8 | 1.74 | 0 | 6585 |
| pavel_aleshevich | 1231▲ +21 | 88 | 43 | 6 | 0 | 5 | 3.14 | 0 | 6280 |
| MaxandChloe | 440▲ +40 | 29 | 22 | 2 | 17 | 10 | 0.85 | 0 | 2651 |
| trunov123451973 | 483▼ -27 | 28 | 22 | 1 | 0 | 11 | 0.62 | 0 | 2483 |
| andreikarembo#1 | 400▼ -1 | 42 | 26 | 0 | 0 | 12 | 0.58 | 0 | 2416 |
| WillVo | 402▲ +2 | 30 | 24 | 0 | 0 | 8 | 1.07 | 0 | 2220 |
| JAMES58183@live | 823▼ -177 | 12 | 7 | 0 | 0 | 13 | 0.24 | 0 | 1142 |
| omrensandy123 (AI) | — | 9 | 6 | 0 | 12 | 5 | 0.30 | 0 | 874 |
| BATEK#2 | 688▼ -100 | 11 | 4 | 0 | 0 | 14 | 0.22 | 0 | 850 |
| ReadyPurse8447@live ✗ | 400▲ +133 | 4 | 3 | 0 | 0 | 5 | 0.22 | 0 | 563 |
| HAKER8866@live | 568▼ -52 | 11 | 5 | 0 | 0 | 10 | 0.26 | 0 | 515 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 黎千秋 | 1495▲ +22 | 102 | 20 | 5 | 27 | 8 | 3.64 | 0 | 5996 |
| ROZA#1 | 1575▲ +34 | 73 | 44 | 0 | 22 | 5 | 2.61 | 0 | 5314 |
| caperu | 865▲ +8 | 76 | 21 | 2 | 0 | 5 | 2.62 | 0 | 3731 |
| HarDDinDaPaint@psn | 1287▲ +8 | 35 | 15 | 1 | 19 | 6 | 1.17 | 0 | 2758 |
| izidac | 919▲ +26 | 41 | 3 | 1 | 42 | 3 | 2.05 | 0 | 2348 |
| jf豇 | 962▼ -12 | 41 | 17 | 0 | 0 | 11 | 1.02 | 0 | 2020 |
| Cortton ✗ | 485▼ -133 | 29 | 10 | 0 | 0 | 10 | 0.54 | 0 | 1526 |
| ALALIAAG70318 (AI) | — | 15 | 6 | 0 | 14 | 8 | 0.33 | 0 | 1144 |
| OleOle08 | 400 | 13 | 8 | 1 | 0 | 14 | 0.19 | 0 | 845 |
| ossi#11 | 400 | 9 | 5 | 0 | 0 | 3 | 0.69 | 0 | 485 |
| ShinyBoy19513 (AI) | — | 5 | 4 | 0 | 0 | 0 | 1.25 | 0 | 304 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:10 | sector_1 | USSR | 0 | |
| 7:16 | sector_2 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.