decode: proto 304 · 3252 stat syncs · 744 zone events · 1001 soldier mappings · 8.6s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lord_Gadnuk | 1441▲ +23 | 117 | 75 | 2 | 3 | 10 | 2.29 | 1 | 8374 |
| huudat05042012 | 586▲ +110 | 96 | 57 | 1 | 45 | 9 | 1.96 | 1 | 7516 |
| Wombat0815666@live | 420▲ +8 | 99 | 47 | 2 | 25 | 4 | 7.62 | 0 | 6922 |
| SAGITARIUS84 | 1466▼ -7 | 50 | 34 | 0 | 17 | 2 | 3.57 | 0 | 3658 |
| ImDogguda (AI) | — | 27 | 8 | 0 | 16 | 13 | 0.39 | 0 | 3034 |
| TreeppleRocker (AI) | — | 21 | 13 | 0 | 18 | 9 | 0.43 | 1 | 2568 |
| GodGrai (AI) | — | 13 | 7 | 0 | 12 | 7 | 0.29 | 0 | 2334 |
| Aezore (AI) | — | 27 | 13 | 2 | 0 | 10 | 0.56 | 0 | 2225 |
| Baby28759 (AI) | — | 19 | 14 | 0 | 0 | 12 | 0.31 | 1 | 2020 |
| hucfen (AI) | — | 23 | 11 | 0 | 0 | 12 | 0.39 | 0 | 1665 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 解放军联勤保障部队常凯申 | 1377▲ +1 | 138 | 48 | 4 | 0 | 16 | 4.45 | 0 | 7356 |
| PLBartek_007 | 1619▼ -24 | 68 | 35 | 3 | 43 | 5 | 3.78 | 0 | 6299 |
| F4DarkSpark@live | 837▼ -87 | 75 | 49 | 1 | 7 | 13 | 1.17 | 0 | 4910 |
| Saile16375 (AI) | — | 29 | 19 | 0 | 36 | 10 | 0.52 | 0 | 4004 |
| SHESKEKINGY (AI) | — | 22 | 10 | 0 | 26 | 8 | 0.51 | 1 | 3104 |
| fanuchashikosu (AI) | — | 32 | 16 | 0 | 0 | 10 | 0.56 | 0 | 2069 |
| jacoblipsker18 (AI) | — | 23 | 9 | 0 | 0 | 9 | 0.46 | 1 | 1984 |
| TuriBeez (AI) | — | 28 | 10 | 0 | 0 | 12 | 0.45 | 0 | 1725 |
| hkvassode (AI) | — | 12 | 3 | 0 | 12 | 11 | 0.19 | 0 | 1689 |
| aiyu1124 (AI) | — | 22 | 10 | 0 | 0 | 11 | 0.35 | 0 | 1465 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:06 | sector_3_b | Team 1 | 5 | Lord_Gadnuk, huudat05042012, Baby28759, TreeppleRocker |
| 8:08 | sector_4_a | Team 2 | 3 | SHESKEKINGY, jacoblipsker18 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.