decode: proto 304 · 2353 stat syncs · 0 zone events · 925 soldier mappings · 3.19s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| hikobear1963@psn | 1077▼ -10 | 125 | 101 | 0 | 45 | 4 | 4.81 | 0 | 9878 |
| derpilebin (AI) | — | 56 | 39 | 0 | 0 | 8 | 1.22 | 0 | 3575 |
| jazz98 (AI) | — | 59 | 35 | 0 | 0 | 6 | 1.59 | 0 | 3455 |
| TheBieter001 (AI) | — | 44 | 27 | 1 | 0 | 6 | 1.29 | 0 | 3178 |
| Kaketlip23 (AI) | — | 44 | 20 | 2 | 8 | 10 | 0.79 | 0 | 3056 |
| zz33279354 (AI) | — | 50 | 16 | 0 | 10 | 8 | 1.14 | 0 | 2662 |
| SlayerVictor (AI) | — | 40 | 10 | 0 | 4 | 6 | 1.25 | 0 | 2524 |
| ClaryDongHood (AI) | — | 38 | 16 | 2 | 0 | 9 | 0.72 | 0 | 2130 |
| IdailaD (AI) | — | 17 | 6 | 0 | 0 | 3 | 0.89 | 0 | 1230 |
| paddigamer1696 (AI) | — | 16 | 5 | 0 | 6 | 3 | 0.89 | 0 | 1127 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gabertreton (AI) | — | 48 | 18 | 1 | 10 | 8 | 0.92 | 0 | 2680 |
| Yeynut (AI) | — | 34 | 24 | 0 | 12 | 8 | 0.77 | 0 | 2464 |
| Inter1360301 (AI) | — | 43 | 16 | 0 | 10 | 10 | 0.70 | 0 | 2334 |
| MUCKIYKITAD (AI) | — | 23 | 15 | 0 | 14 | 8 | 0.55 | 0 | 2157 |
| xBlack41023 (AI) | — | 38 | 18 | 0 | 0 | 9 | 0.73 | 0 | 2024 |
| Sinady (AI) | — | 41 | 13 | 0 | 0 | 7 | 0.91 | 0 | 1750 |
| mistaudmisaru (AI) | — | 35 | 12 | 0 | 0 | 11 | 0.59 | 0 | 1604 |
| NewMilfa (AI) | — | 29 | 12 | 0 | 6 | 8 | 0.58 | 0 | 1516 |
| Cristisa (AI) | — | 27 | 14 | 0 | 0 | 9 | 0.66 | 0 | 1384 |
| F18481 (AI) | — | 30 | 7 | 0 | 0 | 10 | 0.56 | 0 | 1230 |
| Riona_Ri19@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:16 | sector_1 | Japan | 0 | |
| 4:25 | sector_1 | Japan | 0 | |
| 9:12 | sector_2 | Japan | 0 | |
| 16:49 | sector_2 | Japan | 0 | |
| 24:08 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.