decode: proto 304 · 2334 stat syncs · 0 zone events · 868 soldier mappings · 5.54s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jabberg_ | 1699▲ +7 | 100 | 57 | 1 | 16 | 8 | 3.23 | 0 | 5416 |
| chekEA | 1644▼ -1 | 71 | 36 | 2 | 17 | 7 | 1.77 | 0 | 4407 |
| VeTO4ka_ZB | 1614▼ -6 | 51 | 21 | 0 | 28 | 6 | 1.24 | 0 | 3563 |
| miao_wang | 1440▼ -12 | 52 | 17 | 5 | 0 | 4 | 2.26 | 0 | 3315 |
| Schtirliz_deu | 705▼ -25 | 44 | 14 | 0 | 6 | 9 | 1.22 | 0 | 1847 |
| Fallen09 (AI) | — | 24 | 18 | 0 | 0 | 8 | 0.55 | 0 | 1499 |
| jabuone (AI) | — | 14 | 4 | 0 | 18 | 9 | 0.31 | 0 | 1218 |
| kjzpiftyens (AI) | — | 13 | 6 | 0 | 0 | 7 | 0.36 | 0 | 1198 |
| MrKimToM (AI) | — | 11 | 7 | 1 | 6 | 8 | 0.24 | 0 | 1021 |
| melonson (AI) | — | 13 | 5 | 0 | 8 | 9 | 0.27 | 0 | 868 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PSK_GVOZD | 2069▲ +17 | 85 | 17 | 1 | 41 | 2 | 5.31 | 0 | 6240 |
| SF4CCT | 1026▼ -2 | 30 | 20 | 2 | 0 | 8 | 0.64 | 0 | 3292 |
| GTA5Online#14 | 689▼ -5 | 40 | 31 | 0 | 0 | 10 | 0.78 | 0 | 3278 |
| Lazy21215 (AI) | — | 8 | 6 | 0 | 16 | 8 | 0.15 | 0 | 1814 |
| LikobspainBE (AI) | — | 7 | 5 | 0 | 0 | 10 | 0.12 | 0 | 1273 |
| langchare (AI) | — | 13 | 5 | 1 | 0 | 9 | 0.25 | 0 | 1220 |
| Master45 (AI) | — | 14 | 8 | 0 | 0 | 6 | 0.41 | 0 | 1098 |
| sammusate (AI) | — | 9 | 5 | 1 | 4 | 6 | 0.27 | 0 | 970 |
| MoscioShizuzo (AI) | — | 14 | 6 | 0 | 6 | 8 | 0.33 | 0 | 947 |
| RyunaWTIBA74762 | 837▲ +61 | 162 | 0 | 4 | 0 | 0 | 6.23 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:12 | sector_1 | Western Allies | 0 | |
| 6:16 | sector_1 | Western Allies | 0 | |
| 9:09 | sector_2 | Western Allies | 0 | |
| 12:10 | sector_2 | Western Allies | 0 | |
| 15:04 | sector_3 | Western Allies | 0 | |
| 18:33 | sector_3 | Western Allies | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.