decode: proto 304 · 1657 stat syncs · 320 zone events · 602 soldier mappings · 2.69s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Жмэнька | 1802▲ +15 | 106 | 63 | 1 | 0 | 5 | 8.83 | 1 | 6130 |
| DasWoj@live | 1022▼ -7 | 87 | 26 | 1 | 0 | 1 | 14.50 | 0 | 5015 |
| AJLee319 | 400 | 40 | 19 | 1 | 0 | 0 | 40.00 | 0 | 2765 |
| d5aado30615 (AI) | — | 29 | 9 | 0 | 0 | 4 | 1.16 | 3 | 2549 |
| thiperrahudo13 (AI) | — | 13 | 8 | 0 | 20 | 4 | 0.72 | 2 | 2519 |
| Puljur (AI) | — | 22 | 10 | 0 | 4 | 3 | 1.00 | 2 | 2089 |
| bearfray (AI) | — | 22 | 14 | 0 | 0 | 3 | 1.10 | 1 | 2020 |
| Lemon68139 (AI) | — | 21 | 8 | 0 | 6 | 5 | 0.72 | 0 | 1634 |
| PhieskaScherd (AI) | — | 9 | 2 | 0 | 0 | 5 | 0.33 | 1 | 790 |
| GodyCank (AI) | — | 11 | 3 | 0 | 4 | 4 | 0.52 | 0 | 584 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PCCC (AI) | — | 26 | 13 | 0 | 20 | 7 | 0.65 | 0 | 1994 |
| jotelamanling (AI) | — | 25 | 12 | 0 | 14 | 6 | 0.76 | 0 | 1782 |
| dayu110794 (AI) | — | 26 | 7 | 0 | 6 | 6 | 0.68 | 0 | 1429 |
| HodomSome (AI) | — | 16 | 7 | 0 | 16 | 7 | 0.46 | 0 | 1409 |
| bouirt (AI) | — | 21 | 15 | 1 | 0 | 7 | 0.58 | 0 | 1379 |
| panskit2004 (AI) | — | 7 | 2 | 0 | 22 | 6 | 0.20 | 0 | 1304 |
| BrawnyEgg7550@live | 649▼ -27 | 26 | 12 | 0 | 2 | 7 | 0.84 | 0 | 1268 |
| cooped223 (AI) | — | 17 | 8 | 0 | 0 | 8 | 0.32 | 0 | 860 |
| Troste083 (AI) | — | 6 | 3 | 0 | 0 | 7 | 0.15 | 0 | 520 |
| PlangRo (AI) | — | 9 | 2 | 0 | 0 | 4 | 0.39 | 0 | 370 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:46 | sector_3_a | Team 1 | 4 | d5aado30615, thiperrahudo13 |
| 9:43 | sector_2_a | Team 1 | 20 | d5aado30615, PhieskaScherd, thiperrahudo13, Puljur, bearfray |
| 14:02 | sector_1_a | Team 1 | 8 | Жмэнька, d5aado30615, Puljur |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.